ghostbusters

Ghostbusters 35th Anniversary Steelbook (with Fan Commentary) Coming June 11th

ghostbusters_set_steelbook.jpg
D3aCo9fUcAAsbrw.jpg

Entertainment Weekly exclusively revealed this morning that a new Ghostbusters 35th Anniversary edition steelbook is on the way this June… and there’s a familiar name amid the special features that will be on the disc! Indeed, I was fortunate enough to be asked along with my Ghostbusters Interdimensional Crossrip co-host Chris Stewart to join Eric Reich, Sean Bishop, and Ashley Victoria Robinson on a fan commentary track to play under the first movie!

We really did our best to focus on fun trivia facts both among the production and the lore of the series, point out tiny details in the corners of frames that we’ve always admired, and took advantage of having Ghost Corps’ Eric Reich with us to confirm or debunk some long-standing Ghostbusters urban legends behind the production. It’s a fun track and we hope that you all will enjoy it!

Here’s the rest of the details on the release, a visit to EW will give you a glimpse at a never before seen distributor pitch reel featuring Bill Murray and Dan Aykroyd in costume talking to theater owners!

GHOSTBUSTERS

6 Rare & Newly Unearthed Deleted Scenes, including the long-requested Fort Detmerring scenes!

Raw takes for the Central Park bums sequence

1984 ShoWest Exhibitor Reel, featuring Bill Murray and Dan Aykroyd pitching an early reel of footage to theatrical exhibitors.

Full Ghostbusters TV Commercial from the film

Ghostbusters TV Commercial Outtakes

“A Moment With the Stars” – original press kit featurette

Original Domestic Teaser Trailer

Original Stereo Audio for the Feature (Blu-ray only)

Fan Commentary featuring Troy Benjamin and Chris Stewart (Interdimensional Crossrippodcast),Ashley Victoria Robinson (Geek History Lesson podcast) and Sean Bishop (Ghostbusters prop replica expert), moderated by Ghost Corps’ Eric Reich

GHOSTBUSTERS II

Commentary featuring Director Ivan Reitman, Star/Co-Writer Dan Aykroyd and Executive Producer Joe Medjuck

“The Oprah Winfrey Show: Cast of Ghostbusters II” – June 1989

Full Ghostbusters II Theatrical EPK

Rare Unfinished Teaser Trailer – featuring the full commercial from the film!

Original Stereo Audio for the Feature (Blu-ray only)

Get Ready for the Ultimate Ghostbusters Fan Fest in 2019!

ghostbusters_FanFest.jpg

Getting a jump on Ghostbusters Day 2018 announcements and celebrations, Wizard World and Ghost Corps announced today their plans for next year. June 8th and 9th, 2019 they're once again opening the doors to the Sony Pictures lot for a Ghostbusters convention in celebration of the original film's 35th anniversary, and Ghostbusters II's 30th anniversary. More information including how to get tickets and programming will surely be coming soon, but in the meantime here is a full press release with all we know so far.

Wizard World Teams With Sony Pictures and Ghost Corps on Ghostbusters Fan Fest Presented by Wizard World, June 8-9, 2019, Celebrating Iconic Film's 35th Anniversary

Year-long Countdown Begins Today At Wizard World Comic Con Columbus With Free Single- Day Admission, 'Ghostbusters'-Themed Programs This Weekend; Fan Fest To Be Held On Sony Pictures Studio Lot Featuring 'Ghostbusters' Creators, Talent and Crew; Event Continues IP Collaboration With Sony

CULVER CITY, California, June 7, 2018 /PRNewswire/ -- In anticipation of Ghostbusters Day tomorrow, the anniversary of the classic comedy which released 34 years ago on June 8, 1984, Wizard World, Sony Pictures and Ghost Corps have teamed up to announce an extraordinary live event, the Ghostbusters Fan Fest presented by Wizard World, to be held June 8-9, 2019 at Ghost Corps headquarters on the famed Sony Pictures Studio Lot in Culver City, Calif. Wizard World (OTCBB: WIZD), which produces the largest touring pop culture convention series, will produce the Ghostbusters Fan Fest.

Ghostbusters Fan Fest presented by Wizard World will be the ultimate celebration of the film, which starred Bill Murray, Dan Aykroyd, Sigourney Weaver, Harold Ramis, Rick Moranis, and Ernie Hudson and was directed by Ivan Reitman and written by Dan Aykroyd and Harold Ramis. For the 35th anniversary, fans will participate in exclusive panels, meet the Ghostbusters creators, talent and crew and experience Ghostbusters augmented reality and virtual reality games.

The celebration is officially ON at Wizard World Comic Con Columbus this weekend, with any fan cosplaying in Ghostbusters attire receiving a single-day admission to the event, by visiting the Special Guest Registration booth and showing off his/her Ghostbusters attire. Attendees can also take part in themed events such as a "Slimer" demonstration, trivia and more at Wizard World's eighth annual trip to Columbus.

"Wizard World is proud to team with Sony Pictures and Ghost Corps to celebrate the anniversary of a film which has been the source of enjoyment for so many of our fans over the years," said John D. Maatta, Wizard World CEO. "We are honored that these keepers of the Ghostbusters legacy have entrusted us with producing the high-quality events that we are known for, and are pleased to continue our IP collaboration with Sony Pictures in such a significant way. Sony Pictures continues to be creative and innovative in all of our dealing with them."

"Ghostbusters continues to have a strong fanbase across the world and we are pleased to celebrate the 35th anniversary with a collaboration with Wizard World," added Jeffrey Godsick, Executive Vice President, Brand Strategy and Global Partnerships for Sony Pictures. "We know they will create great experiences at all of their conventions, and they are pulling out all the stops in creating the ultimate fan experience for the Ghostbusters Fan Fest next year."

Over the next year, Wizard World will present a touring experience at Wizard World Comic Con events throughout the country featuring a pop-up shop with exclusive Ghostbusters merchandise. Next year, following the Ghostbusters Fan Fest Event, Wizard World will continue to tour the additional elements debuted for the 35th anniversary celebration. Details will be linked at www.wizardword.com.

Fans can learn more about the Ghostbusters Fan Fest presented by Wizard World starting tomorrow at www.ghostbusters.com.

Crossrip Episode #309 - Talking with the Playmobil Creative Team!

This week on the show, we talk with the German team behind the Playmobil toys and trailers! Joining us around the 30 minute-mark are Alex Ruff (Licensing and Marketing, Product Management at Playmobil), Peter Ohegyi (Project Management, Animated Shorts and Games Apps at Playmobil), and Regina Welker (Creative Director at Woodblock) to talk about the upcoming line-up, the functionality and design of the toys, the future, and a little behind the scenes on the amazing four "reveal trailers" the team created to announce the toy line. But first, some quick news including Saturn Award nominations, Ghostheads out doing good deeds, and more!

Listen here now!

Ghostbusters (2016) Character Posters Revealed

Hot on the heels of releasing a teaser image directly to the fans through Proton Charging, Sony tasked Time, People, InStyle, and Entertainment Weekly with posting four new individual character one-sheets today for July's Ghostbusters (2016) that are absolutely impressive to say the least. These outstanding images highlight each of the four new 'busters, and get us a nice close-up look at some of the gear for the first time as well (including what we here at the HQ assume is the new PKE Meter in the one-sheet for Leslie Jones/"Patty").

Stay tuned, hopefully hi-res versions of these to follow... and perhaps still a trailer?

Dissecting an Encounter with the EPA

In the process of doing a little clean-up on my computer, I recently came across an analysis I had done in school for the blocking/setup of Peter Venkman's first encounter with Walter Peck in the original 1984 film. It was an exercise in dissecting a scene from a film to determine how blocking, camera setup and composition, lighting, editorial, music and directorial choices impacted the overall effectiveness of the scene.

Going back and re-reading it, I'm actually still fascinated with the findings and thought I'd share them with the masses... so here you go, here's my original essay from December of 2002 (and the scene courtesy of Ghostbusters.net for reference). 

I chose to analyze this particular scene from “Ghostbusters” because it was one of the first things that I noticed after learning about analyzing the beats of a scene in class. It was an interesting realization to me because “Ghostbusters” has been a film that I have greatly admired and respected (and viewed countless times) and had never really noticed the structure to it like this before. It also adds so much to the relationship between the protagonist and the antagonist that I had not really caught onto and makes their rivalry that heats to the climax so much more memorable.

There is one beat to the scene really, however since there are two separate levels to the scene it could be said that there are two separate beats. The first beat hits the moment that Venkman tells Peck that he may not see the storage facility. It turns the tables, suddenly Peck goes from running the show to having resistance to his request. On a sub-level to the scene, the beat hits when Peter realizes that he’s being accused of fraud (not to mention there’s a hint that he knows that he’s operating without the required permits). This beat comes the moment of Peck’s monologue that accuses Venkman and the Ghostbusters of polluting with noxious gasses etc.

The scene proves to be more of a serious note in an otherwise light and goofy comedy. While “Ghostbusters” isn’t exactly a National Lampoon film, it is a very light and genre pieced blockbuster comedy. It is lit very lightly and vibrantly. The actors quip funny lines frequently. This scene fits well into the film because it highlights the smart-ass remarks of Venkman adding some comic relief to the tension.

The pacing of the scene is very casual and slow at first. The shots are a bit longer and since they are wider shots, they seem to be orienting the viewer as to their surroundings and the characters before they get into the thick of things. There are brief pauses between the characters’ lines at first. Then it begins to pick up pace as the two realize that they both have other motives behind the meeting. The actors begin to read their lines quicker after the line “Why do you want to see the storage facility?” Peck realizes that he’s getting nowhere and will continue to go nowhere and begins attacking. It is a gradual process, however.

The scene begins with a wide shot as the two characters are introduced to each other. It quickly cuts to a tilt that reveals the “slime on the suit” gag. Then cuts back to an even wider shot to not only establish Peter Venkman’s office once again (it appears earlier in the film when Peter first meets Dana Barrett) but to establish the casual, and ordinary meeting of the two characters. The first close up is the first moment that a hostile line is spoken. When Peck asks, “What exactly are you a doctor of?” in a very sarcastic and inquisitive tone is the first moment we are drawn into a close up. A close, but high angle on Venkman as he answers the question shows that Venkman didn’t expect the attack at first.  As the questioning continues, Peck walks away to turn his close-up into a medium shot (which then cuts back to a new setup medium shot of Venkman in the exact same placement as Peck). Then it’s back to a close up as Peck asks “May I see the storage facility?” Venkman says no and immediately it cuts to a 2 shot where the actors are on the same level, the same plane, worthy opponents for each other. Back to even closer shots of both filling the frame intercut with 2 shots where they appear to be right in each others’ faces (as the tensions get high toward the end of the scene). Again, on the same level on the same plane. Venkman stands to take dominance in the scene (fills the frame with a tilt up to an Extreme Close Up) which is immediately matched in an identical shot by Peck (tilt up to Extreme Close Up mirrored to Venkman) to show that indeed, these two will be butting heads on the same level again.

The main character (Venkman) achieves his goal of pushing Peck away with the activation of his defense mechanism that is established the moment that the character is introduced. He knows that he is superior to everyone else and quips wisecracks at the expense of those below him. As Peck threatens with unlicensed waste handling, Venkman’s objective quickly goes from schmoozing with the government official to threatening law suit and trying to push his adversary away.

As far as acting methods go, the actors begin casual. As it becomes apparent to their characters that there are tensions between the two of them and that they will be facing off against each other, they begin limiting the space between them. Both are unwilling to budge. While Peck (William Atherton) was quick to walk away and present the conversation with a comfortable distance, as soon as Venkman (Bill Murray) resists, they are in each other’s faces fighting for dominance in the scene. The movement of Peck as he sits down to look Venkman eye to eye pits them on the same battlefield, then at the end of the argument, Venkman stands to become dominant and Peck quickly counters getting to eye level again. Again, neither of them are willing to back down.

In addition to the actual dialogue in the scene, actions that the actors take (for example, Venkman is slouching in his chair during the beginning of the conversation fidgeting with a paperweight) show their perspectives on the conversation. In addition, costume direction plays an important role. Venkman is sloppy, worn from working hard, slime covered. Peck is dressed in a nice suit with a power tie. Their hair is also the same polar opposite. Venkman’s is unkempt while Peck’s is neatly arranged. Without the dialogue, we immediately have a sense of the roles each character takes.

As far as shot composition and cinematography go, again the entire scene is lit very evenly and very brightly. The shots are setup to associate Venkman with chaos, clutter, and disorder (the desk in front of him is messy, behind him an empty potato chip bag and more of a mess). Peck is associated with straight lines and order (he is shot with the walls and the file cabinets behind him. Both are very heavy metaphors for their personality.

There is little foley to the scene and there is no music added.

Judging from the final edit, it appears that there were 12 setups. 3 of them included a pan and a tilt, 2 of them tilted up to follow the characters, 1 moving pan became a planned 2 shot of both characters. The editing seems to be a simple back and forth from character to character. Again, it seems to speed up and move to the tighter and closer shots as the tensions between the two characters grow. As both of them become familiar with each other, the audience becomes “closer” acquainted with the two of them. The pacing also mirrors this concept. It grows faster, with the lines being read quicker and the cuts getting more frequent toward the end of the scene. It builds the tension, deepening the argument between the two characters as they get further and further into it.         

The scene seems to be from Venkman’s point of view. Obviously, since it begins casual and friendly we are led to believe that this was what Venkman was expecting from the encounter. Had the scene been from Peck’s point of view, I’m sure that it would have been less friendly and more confrontational from the start. Peck was there to stir up trouble and it took a while for Venkman to catch onto that. Then again, when the EPA comes knocking at your door, it normally just isn’t a friendly chit chat is it?

CLASSIC GBHQ: Interview with Michael C. Gross

Michael C. Gross, the long-time art director for the National Lampoon and executive producer of the Ghostbusters films (and is the man responsible for the no-ghost logo that adorns many a product to date) was gracious enough to give an interview to GBHQ representative Neil Vitale, best I can figure somewhere around 2000. 

Presented here is the interview as it was on the website at the time (spelling errors and all, with few annotations added).

NV=Neil Vitale

MG=Michael C. Gross

NV : How did the Real Ghostbusters show come about? Was it the next logical step after the film became such a big success?

MG : The first movie was made when there was no idea of doing a second movie. One of the surprises of the first movie was the appeal to kids.
In fact at the first preview screening we saw kids there and thought they might find it too scary. When the scary parts (to a kid) were then diffused by a joke and silly laughter...kids loved the release. It also became a useful tool for parents to use so little kids would be less afraid of things that go bump in the night. So here we were, no sequel in mind, kids, a few toys (nothing much because we didn't pre sell something that didn't seem ok to kids). So..... folks who made livings from developing cartoons from movies came along and convinced us... and THEN a toy deal could fall into place.

NV : How long did this cartoon take to plan before it went on the air? Was it tough to cast the show, where you trying to find voice actors who sounded like their live action counterparts, etc? I think I speak for all of us when I say that this is the BEST movie to toon adaption ever done. Plus it really expanded on Winston's character to boot.

MG : It went into quick production. Columbia TV and we (Ivan's people) looked at production companies that could deliver 64 shows for syndication. (the ABC deal was yet to be made) and in a few months we were off and running. Joe Strazinski was hot to be story editor and not only was talented and funny, but respected and understood the movie.
Ivan is particularly good at casting and put the final approval on the voices. Arsenio Hall was easy to pick (he auditioned for the movie but was thought to be a bit young). The other guys were able to do multiple voices and were improve comedians as well, so tweaking the scripts on set became easy. Expanding on Winston and Janine was easy on TV because you needed to come up with new plots and you had lots and lots of time (episodes).

NV : This is a most asked question. Why was the show changed to a more toonified look in season 3 and focusing soley on the adventures of Slimer? I like to refer to it as the Scrappy Doo years of the GB franchise. It tried to bounce back to the story structure of the first two seasons toward the end with 'Slimer and the Real Ghostbusters', but do you think it really recovered from the change over? I'm curious as to wether it was a network decision or a creative one.

MG : Well your questions about the "toonification" is interesting. Part of it was this...the show was simultaneously sold to syndication AND ABC... it had never happened on TV. What this meant is the first season got on air on syndication and meant several things...not as much money for animation, so one in three shows would be difficult to watch (quality of animation, drawing etc) but always (I think) bailed out by the great writing. There was no standards and practices for syndication and the show was more adult. When the ABC shows were getting made (same creative team and production team) we had more bucks for animation but had to write a little more for Saturday morning (as it was then called).
Meanwhile, Slimer became more popular with the kids. THEN.... the decision was made to go for a longer show....hence the more stylized (intentional) Slimer spots. The style and writing tone were to separate it more and keep the Slimer cartoons lighter. It then sort of ran out of steam (5 years in all on the air and 100 shows...let's face it, only the Simpson's outran us in the comedy animation world).

NV : Speaking of Character changes....What happened to Janine during the final seasons of the show? I loved the way the change happened as an episode plot, rather than just magically popping up in an episode as a character re-design...but most fans of the show missed her old Annie Potts Look and NY accent...

MG : Annie's accent did not change. The hair changed because as a woman she was the only character We COULD change (thereby making her fresher). She was also developing as a leading smart heroin. The hair change was my idea and I always liked it.

NV : From the Newsgroup: "Why wasn't Lorenzo Music used past the midpoint of the Real Ghostbusters?"

MG : Lorenzo Music. First off let me say he was a wonderful, smart. Talented, Funny man. When we started the show we couldn't use the original film actors... too expensive, conflicting and busy schedules, etc. So the voices had to reflect the CHARACTERS not the actors. In (Bill's) Venk's case it was difficult to get the voice to go with the writing... but he was great. Then mid-way through production Bill was having lunch with Ivan Reitman and said how much he liked the show and said "why doesn't he sound like me?" We just assumed we wouldn't get permission and worked around it. Ivan came and told us to change it. Then because we had impressionists/comics doing the voices any way, we went for Bill and figured it wouldn't be the first time changes in a character would be made mid-season on Television. I missed Lorenzo.... on the other hand some people didn't care for him because his voice was so well known for Garfield among many other things.

NV : I know that you didn't have any part in Extreme GB, but if you've seen any of it, what do you think of the series? And fans want to know, 'Is it considered Cannon with the original?'

MG : I never even saw one episode of Extreme GB. It was a concept of Hasbro to try and revitalize the franchise to sell toys (I never saw a toy either). I think they may even have paid to get it produced, not sure.

NV : What would you like to see released as extras on the animated Ghostbuster DVDs? Any particular forms, ala season sets or best ofs? Any current plans to put these out?

MG : It's a shame there is no collection of the best shows. The first set of videos was when video tape was still a young industry. There were only a few shows completed and some were just terrible... we were still feeling out how to do the show. One of my favorites was the chickens show and the very sophisticated boogie man show...too many others to recall...but I wish there would be a good collection. I'm surprised we haven't seen the show being aired anywhere at all...

NV : Last RGB question....There's supposedly a Ghostbuster Revival going on. A new Comic Book (editor's note: this was the 88MPH book at this point) has appeared, shifting away from the RGB Designs (Fans of Egons hair from the series are dissapointed), and going with a more movie toned look. If this is a success, do you think a new animated series based on the book can make it in todays toon market?

MG : I haven't seen a new comic...can you send me one? I have no idea if it could come back to life... my feeling is no... that was then and this is now... new audiences, etc.

NV : First of the Movie questions. What was it like working with these guys in their prime? Where they really as wild as reports during their Saturday Night Live days would have us believe?

MG : No, not nearly. I knew Bill (and in fact John Belushi's wife was my assistant in my National Lampoon days) during those days... they WERE wild, By the time the movie was made, no one was wild anymore.

NV : Dan Aykroyd is apparently really into ghosts and spooks, as is his brother Peter. I'm curious if he ever took you to a 'live haunted house' (no pun intended) as research for the movie? And have you had any real ghost encounters?

MG : Danny talked a lot about the super natural and I'm aware of his brothers interest... but no we never did any thing approaching the subject. The closest thing we did for "research" was movies...we screened "Ghostbreakers" "Scared Stiff" (the same movie but with Jerry Lewis instead of Bob Hope... same script, director, some scenes even picked up)... and others. But actual haunted houses etc...no.

NV : Who's idea was the 'Stay Puft Marshmallow Man'? One of the best movie ideas and designs ever. You just feel so sorry for the poor guy when he gets burned to bits.

MG : Danny came up with Stay Puft in his very first draft. The actual design was figured out at the effects stage. We were very unsure of the idea all through filming...thought we might be crazy and we were worried... but the first screening calmed those fears...he went over HUGE... then we asked ourselves, how could we have doubted ourselves.

NV : With CGI as prevalent as it is today, what type of Ghost effects do you think you can get away with compared to the 80's? Or do you think that CGI can ruin the 'realism' that a puppet or manaquin can represent?

MG : No cgi has only made effects better. We struggled with transformations, etc.. today, kids stuff. On the other hand, it is a good example of how it is concept and writing that in the end count.

NV : Many people are wondering if a 20th anniversary DVD of Ghostbusters is in the works? I don't know why it would be needed since the first one, with the MST3K Style Commentary, is one of my favorites ever made. They are also hoping Ghostbusters 2 can get the same treatment..Is it possible to get the 4 guys to do a Cast Commentary for one of them if the first or second are ever re-released?

MG : I think the DVD that exists is IT... anything else would be milking it. #2 with commentary? I don't know.... doubt it.... we've all gone our separate ways...but hey 6 years from now? First let's see who is still alive.

NV : Whatever happened to Ghostbusters 3? Was there ever serious talk behind getting it started? So many rumors, and then it just stopped....

MG : Only rumors about#3.... especially after EVOLUTION... ouch.

NV : During the end Credits of Ghostbusters 2, we see what appear to be bloopers. (There's one of Murray dancing near a refridgerator). Do any bloopers of the two movies exist for a possible DVD re-release?

MG : The bloopers (or more accurately outtakes or scenes cut) probably are in the vaults...I don't know. Sony doesn't even speak to me..... I didn't consult on HEAVY METAL for instance.

NV : If there where a Ghostbusters 3, what direction would you like to see it go in? All new Cast? All new villains?

MG : Too hypothetical a question.....but my guess is that it would have to be so different it would have to take place on Mars.

NV : Winston was really developed as a Character in RGB. How come he never had a big enough role in the movies, and did Ernie Hudson have any input for his animated counterpart? Did he give you any feedback on it after he had a chance to see the series?"

MG : No Ernie was just acting in it, not particularly concerned about enlarging the role, etc. He's a GREAT guy by the way. If you study the structure of movies you can see why there is no room to enlarge any character when there are that many in a feature (90 minutes, three acts, remember?).