Hasbro's HasLab Returns - This Time with TWO in the Box!

After quite a bit of teasing over the past couple weeks, on 10/27 Hasbro revealed the big announcement it had been hyping: the next crowd-funded Ghostbusters HasLab in their series!

The super-successful Spengler Proton Pack was a tough act to follow, but this go-round Hasbro is offering two for the price of one - a replica Ghost Trap and accompanying PKE Meter to go with it! For $299.99 (US) you get both items, plus whatever stretch goals are accomplished in the funding period - which ends on December 11th. So if you want in on this, better act now before the holidays kick in and you forget!

Both items are incredibly cool. This was a quick and easy “Yes please!” for me. The Ghost Trap looks to improve upon the Matty Collector trap offered several years ago in a few places. And also improving on the previous Matty Collector release, the PKE Meter adds the Ghost Taser functionality and red handle button seen in Ghostbusters: Afterlife. Not only that, but Hasbro is touting that the PKE Meter will be a real, working EMF Meter to help you track down those decaying electrons that supernatural entities are known for.

If you’re interested, don’t delay - make sure you back the project sooner than later both so that you don’t miss out and also so that you can help unlock all the stretch goals, which include utility belt offerings, patches, and more!

Hasbro also offered some explosive surprises coming both with 40th Anniversary of the original Ghostbusters film hitting in 2024 and the new as-of-yet untitled Ghostbusters: Afterlife sequel scheduled for release in March.

Here’s the full press release from Hasbro with all the info fit to print:

Ghostbusters Plasma Series HasLab Two in the Box! Ghost Trap & P.K.E. Meter

(HASBRO/Ages 14 years and up/Crowdfunding price: $299.99/Estimated to ship in late Fall 2024)

*Limit of 5 per customer. Standard shipping and handling to the contiguous United States included for Pulse Premium Members. Shipping and handling charges will be calculated at the time of checkout for non-Pulse Premium Members.

 

A lot has happened since we saved the world with our first-ever HasLab—the Ghostbusters Plasma Series Spengler’s Proton Pack life-size replica (no longer available). That’s why, here at the Ghostbusters HasLab Lab, we’ve been working on something special for fans and collectors: the highly anticipated sequel to the smash-hit Hasbro Pulse Ghostbusters HasLab, the Ghostbusters HasLab 2!

The Ghostbusters Plasma Series has equipped fans with a stunning Neutrona Wand and a breathtaking Proton Pack, and now we’re pleased to announce that spooky specters and ghosts can run… but they can’t hide—not from the Plasma Series Two in the Box! P.K.E. Meter and Ghost Trap premium adult collectible set!

This crowdfunded project will run from October 27, 2023, to 11:59pm ET on December 11, 2023, and requires 10,000 backer orders to begin production. If the suspension, shocks, brakes, brake pads, steering box, transmission, and rear end hold up as we drive this campaign to the finish line, the project is estimated to ship in late Fall 2024.

Ghostbusters TM & © 2023 Columbia Pictures Industries, Inc. All Rights Reserved.

HASBRO and all related logos and trademarks are trademarks of Hasbro, Inc. © 2023 Hasbro.

 

THE PSYCHOKINETIC ENERGY METER (AKA THE P.K.E. METER)

It’s no secret Egon Spengler was a very hands-on, DIY kinda scientist, often cobbling together his hardware from common, everyday items, and the P.K.E. Meter is no different. Egon used an old electric shoe polisher for the bulk of this handheld piece of tech, which trades in footwear for phantasms, determining specter location and quantification. The P.K.E. Meter acts like a divining rod when near a spectral being, with a pair of motorized arms extending outward from the sides, embedded lights flashing in sync with detectable spectral frequencies.

Fans will be happy to know that not only have the HasLab Lab Lab Techs included classic P.K.E. Meter features, such as Ghost Detection Mode, but they’ve also included a very special upgrade. Yes, that’s right, the HasLab P.K.E. Meter 1:1-scale premium adult collectible features Egon Spengler’s personal upgrade from his time as the Dirt Farmer, in Summerville: Taser Mode! Taser Mode, if you’re unfamiliar, turns the P.K.E. Meter into a taser that forces an apparition to reveal itself… or explode in a burst of marshmallow goo, as we know from Podcast’s dealings with the mischievous Mini-Pufts in the Ecto-1.

 

THE GHOSTBUSTERS PLASMA SERIES P.K.E. METER

Scanned from the Prop

Innovative Real Life EMF Detection Mode

Multi-LED Display Panel

Motorized LED-Lined Wings

Entertainment-Inspired Sound Effects

Mode Slide Switch

Ghost Detection Mode

Low Ionization, High Ionization, and Mute Settings

Taser Mode (Spengler Upgrade) with Toggle Switch

Display Stand

 

THE GHOST TRAP

Needing something to contain and transport paranormal entities to a more permanent housing facility (namely the Ecto-Containment Unit), Ray Stantz and Egon Spengler designed the Ghost Trap. Consisting of a main chassis and a removable cartridge, the Ghost Trap has limited battery life and was never meant to accommodate ecto-plasmic beings for any extended period.

This 1:1-scale premium adult collectible features everything fans love about this vital piece of ghost-bustin’ gear, including the removable cartridge, high-powered LEDs, premium metal finishes, functioning diecast metal wheels for smooth deployment, and more! This thing is so gorgeous that ghosts will be throwing themselves at you just for a chance to get trapped within this highly detailed, premium collectible!

 

THE GHOSTBUSTERS PLASMA SERIES GHOST TRAP

Scanned from the Prop

Ghost Trap with Removable Cartridge

Working Activation Pedal

Working High-Powered Internal LEDs

Working Multicolored LEDs

Entertainment-Inspired Sound Effects

Functioning Trap Doors and Rumble Motor

Premium Metal Finishes

9-foot Pedal-to-Trap Connection Cable

Docking Station Display Stand

Functioning Diecast Metal Wheels for Remote Deployment

Ghostbusters to Ghostbusters 2 Aesthetic Conversion

Ghostbusters, Ghostbusters 2, and Ghostbusters: Afterlife Modes

 

WARNING: Do NOT look directly at the Ghost Trap’s energy field, when activated, as there exists the potential for stray muons in the body to be drawn out through the eyes, and with them, one’s eternal soul.

 

UNLOCK #1: THE SUPERNATURAL STARTUP UNLOCK

Beautiful, you’re hired. Welcome aboard. Here’s your Supernatural Startup Unlock!

If you want to suit up then you’re gonna have to study up, because the last thing you want is to be unprepared when in the presence of a nasty, focused nonterminal, repeating phantasm, believe you me, buster. Get to know your supernatural elimination equipment with the Supernatural Startup Unlock. Bust this unlock and you’ll receive a handy 18”x24” P.K.E. Meter and Ghost Trap blueprint poster, which, quite frankly, will look pretty boss displayed on your favorite wall.

Speaking of boss displays, you can really spruce up any joint with a few perfectly placed slaps. That’s why we’ve included some sick sticker designs, inspired by the Ghostbusters universe, including Ray’s Occult Books, Stay Puft Marshmallows, and more!

Think you know what else we have in store? Fancy yourself as an aspiring psychic? Then you’re in luck because you’re going to love testing the limits of your psychic abilities with a set of five 4.5”x7” ESP cards, inspired by Dr. Venkman, and updated with a Dr. Stantz flair. Oh, we also took out a third mortgage on the HasLab Lab to give these cards a premium linen-backed finish!

And if that’s not enough, you can slap a screen-accurate ‘84 No Ghost patch replica on your flight suit. Re-created to match the screen-used Ghostbusters patches from the original 1984 smash hit, this patch is the perfect addition to the shoulder of your suit.

12,000 backers bust the Supernatural Startup Unlock. We shouldn’t have to raise the dead to hit that number, but if we do, don’t worry, we handle this kind of thing all the time.

 

UNLOCK #2: THE SECURE RECEPTACLE GHOST TRAP UNLOCK

Face it, ghost-bustin’ is a very active job, boots on the ground and packs on the backs.

Sometimes a pesky paranormal pest will flee… straight through a wall. A good Ghostbuster will give pursuit, which means regaining lost ground, thanks to that slimy, supernatural shortcut. It’s not easy to run—or even jog—with a Proton Pack strapped to your back. Thankfully, your pack is secure; your Trap should be, too!

When hustling down a hallway to catch up to a fleeing phantasm, your Trap is going to be hanging onto your belt for dear life. You don’t want to meet up with your target only to discover your Trap fell off somewhere along the way. That won’t be an issue with the Secure Receptacle Ghost Trap Unlock, which comes complete with a secure holster, created with premium soft goods and real metal.

Oh, and we’re throwing in another Ghostbusters patch! That’s right, we’ve got our very own exclusive Ghostbusters HasLab patch you can slap on your suit, add to your patch collection, or trade with fellow busters!

15,000 backers trap the Secure Receptacle Ghost Trap Unlock, ensuring your Ghost Trap will stick to you like glue when on the paranormal prowl!

UNLOCK #3: THE PSYCHOKINETIC ENERGY DETECTION UNLOCK

Carrying the P.K.E. Meter around in the breast pocket of your lab coat isn’t gonna cut it when on a call. Besides, you’ll have suited up, and the zippered breast pockets of the flight suit are even less adequate for storing this delicate piece of homemade machinery. Looks like we’re going to need another holster! Designed with premium soft goods and real metal pieces, you’ll have peace of mind knowing your Psychokinetic Energy Meter is strapped snugly to your waist.

Need another patch? Good, because you’re getting another patch! You love patches, we love patches, and we want to share the love! Unlock the P.K.E. Meter holster and we’ll toss in an exclusive Mini-Puft No Ghost logo patch. Yep, the adorable image of a Mini-Puft caught in the red No symbol as seen after the end credits of 2021’s Ghostbusters: Afterlife comes to life in an exclusive patch!


18,000 backers to detect the Psychokinetic Energy Unlock, ensuring you have everything you need to take your Ghostbusters Plasma Series supernatural elimination equipment on all your calls!

Let's Build the Fanhome Ecto-1: Issue 29 (Stages 107 through 110)

The build is back!

When Eaglemoss went under just about a year ago in July, I feared the worst for my subscription Ecto-1 build. The kit was a whole lot of fun. And, if you followed along with our builds on the Ghostbusters Interdimensional Crossrip podcast, Chris and I had a great chat every time we would sit and work on our models. It was a double-whammy to have lost the flow of subscription kits and to lose that amazing time with Chris. It sure seemed like a lot of us were going to be stuck with half (or less) built Ecto-1 models.

Enter the good folks at Fanhome, who have taken over the licenses from Eaglemoss and resurrected the subscriptions from the dead. You can now sign up to start from issue one, or pick up from where you may have left off with Eaglemoss and continue via Fanhome. Fanhome has made it super easy to pick which issue you need to begin with and their intuitive website and responsive customer service have been a breath of fresh air.

With the podcast having switched to a more infrequent model, I’ve decided to detail my builds here on the news blog hopefully as reference for those who may need it or for a quick overview for those of you who may be on the fence about joining the club. The model is amazing in quality, and Fanhome gives you all the tools that you need (with a few expendable exceptions like painters tape that I’ll get into a bit later here). If you’re a lot like me and you need 20-30 minutes of downtime to just follow instructions and enter a zen meditative state, this build is for you. It’s just challenging enough to make it fun without being frustrating and, as the end results start to come together, having your own faithful 1:8 scale Ecto sitting on shelf sure is cool as hell.

Fanhome was kind enough to send over a new initial kit, which we’ll be building here on the HQ in the future, but for now - I’m going to pick up with where I left off a year ago, with Issue 29 (Stages 107 through 110), which comprises parts of the left and right rear wheel wells, and the ‘59 Miller Meteor Ecto-1’s iconic red tail fins.

WIth that, let’s crack into it, eh?

When Issue 29 arrived, I cackled with glee. Again, not thinking that this model would ever see completion, getting a box in the mail from Fanhome was a treat. Fanhome sends your monthly subscription in a brilliant purple package, another step beyond the generic mailers that would come from Eaglemoss. The company is really making your monthly shipments a grand event, and it’s pretty cool.

The first thing you’ll notice with this issue’s shipment is that it includes a revised passenger front door. Eaglemoss had mistakenly sent out their kits with a passenger mirror recessed in the initial stage and had been promising a fixed door to those who waited. When it didn’t look like Eaglemoss was coming back, I went ahead and built out the door that I had been sent and attached it to the body of the car — so I’m not entirely sure what to do. Pulling the door off at this point would be a pretty dramatic overhaul. But if I’m going to do it, now’s going to be the chance. I set the revised door aside and… I’ll make that decision later. Worst case, I have an Ecto with a stem for a passenger mirror. Ha!

The door conundrum aside, Stage 107 is pretty straight-forward and a relative breeze. The right rear fender “crown” has just two steps. But key on this one is that the chrome trim at the top of the fin doesn’t attach permanently at this point in the build, so you have to be careful not to lose both it and the rear trim. If you plow through the whole issue, it isn’t that big of a deal. But if you pace yourself out and only do one stage at a time, don’t forget it’s another piece you need to set aside for later. Pro-tip: I have a gallon-sized Ziplock that I set aside which contains only the parts that you’ve set aside for later (things like the steering wheel, etc.). If I know I’m going to have to come back to it later, into the Ziploc it goes.

Stage 108, the Right Rear Reflector and Outer Light Lens is also pretty straightforward and cruises by in a snap. The one thing to look out for on this stage is that the outside inner lens is a very small clear piece that isn’t seated in the tray too well when you open it. Chances are, it will pop out when you open up the package and blends into its surroundings with relative ease. At first, I thought my kit was missing the lens but later discovered it floating in the tray.

Also a curious last step to this stage, you have to replace two screws on either side of the car’s body with flatter machine screws than what were initially installed. I’m thinking this was a course correct for an error that may have popped up earlier in the build. And, when you attach the whole completed part to the body of the car, it actually makes a lot of sense that you need a good flush connection to hold all the plastic pieces against the body of the car.

Stage 109 is where the challenge of this particular issue comes into play. The rear fins have two main pieces with two horizontally mirroring rear tail lights. And, while the assembly of the pieces in this stage isn’t the hardest of steps (that continues to be building the engine at the beginning of the build), the wiring to get the LED wires and bulbs into the tail lights is a bit tricky. You have to pull one of the wires marked R off of your assembled body and wire it into this piece. It took me a bit of trial and error but I found that bending the wire behind the bulb lens slightly to fish the bulb into the housing was a good first step. Then, using the flat back of the supplied tweezers, you can almost shoehorn the bulb into place. The bulb doesn’t seem to go ALL the way into the lens, but it does pop in enough that it won’t shake around or fall out of place.

Once you finally get the two LED bulbs plugged into the lenses, it becomes a matter of snapping everything together into place and then attaching it to the wheel well. This is one of those fun partworks stages where you wish that you had three hands: one to hold all the pieces together, another to push further down the part, and a third hand to be turning the screws to affix everything together. In some instances, a little painter’s tape helps. Or a clamp. But with a couple goes, I was able to snap this all together without additional assistance. Only minor hand cramping. I’m old. It happens. Ha!

With the whole piece assembled, here’s the fun part: attaching it to the main body of the car. Again, after staring at my poor Ecto-1 sitting on the shelf missing wheel wells and these red fins, boy-oh-boy was this gratifying to finally do. It felt like, after a long winter working on a 10,000 piece puzzle, finding the ONE piece that had been missing for months and dropping it into place. There’s quite a bit of hardware that goes into keeping this piece in place, and you have to be careful to thread the wires exactly as they’re shown in the diagram - because they need to snake all the way around the rear of the car and through the left side wheel well also. This is where I definitely recommend a little bit of painters tape to help act as that third hand for you to keep things in place, both during this stage and after. I dropped a little piece of painter’s tape under the cargo door to keep the two wires in place for the next couple stages. Also be sure that you’re using the red tab to keep the wires under the cargo door. Tuck those guys under before you affix the IM screw down.

After quite a bit of screw turning (there’s at least seven IM screws and four NP screws to this stage), I had to flip the body over to take a look and admire. It’s been a long time coming darlin’. You deserve this moment.

The final stage to this issue is a cakewalk. You’re basically prepping to work on the other side of the rear of the car by attaching the skirting to the left rear fending. It’s a quick and easy step that you can set the finished product aside and enjoy the rest of the awesome magazine contents and drop the booklet into your binder. Hopefully after all this time, you still have your binder and the prongs to attach the magazines to them.

All in all, this was a whole lot of fun. After a year and counting of not sitting down to work on the car, I had to shake out a little rust - and realized how over-caffeinated I was with my shaky hands. I’m just so glad to be getting monthly shipments again to finish off this car and finally have what will become one of the crown-jewels in the GBHQ collection.

Our thanks to the good folks at Fanhome for reviving the subscription build, sending us stages for review and for keeping the engine running for us all. If you’d like to start up your subscription, now is the time as they’re only offering new and continued subscriptions for a limited time… presumably because they’re dealing with the limited stock from the Eaglemoss days. So act now if you’re interested and happy building!

The Firehouse WILL Open... At a Later Date...

Deadline broke the news last week that the still as-of-yet untitled sequel to Ghostbusters: Afterlife is sliding from its December 2023 release date to March 29, 2024 as result of the current union strikes in Hollywood. Though the film is wrapped in production, several key processes in post that require actors cannot be achieved because of the SAG strike currently in progress. Things like additional photography or pick-up shoots, or even the common ADR session needed to add in clean dialogue muddied by wind machines or other noises on set are forbidden under the current SAG strike. Not only that, but a film like Ghostbusters usually requires special dialogue looping to be done for the creatures or villains they encounter, all of which are usually also done in post production.

As we discussed in the most recent episode of the Crossrip podcast, a delay isn’t the worst thing for the film, as they were in a dead sprint trying to make the original December release date in the first place. It was going to be a photo finish.

The last film, Ghostbusters: Afterlife experienced several delays due to the COVID pandemic and movie theaters being closed for business. The end result was more time to work on visual effects, the benefit of time to add a post credits sequence setting up Firehouse, and more time to work on the edit of the film. All of which were to the benefit of the end product.

Firehouse (or Ghostbusters 4 as we’ve been calling it around these parts for clarity) will also benefit from a similar bit of breathing room. Both for the film and for the marketing and PR campaign to come, which will now have both a Halloween season, New York Comic-Con (traditionally where Ghostbusters has had a presence of some sort), and a holiday season where merchandise can also add to the awareness of the upcoming film.

While it’s a bummer for fans who have eagerly anticipated the follow-up to Afterlife, in the end it will be worth the wait. Here’s hoping the strikes can be resolved quickly and amicably, and everything can be underway once again.

Ghostbusters Day 2023 Recap

Once again it’s Ghostbusters Day around the world, celebrating the 39th anniversary of the release of Ghostbusters in theaters on June 8, 1984 - Ghostbusters Day has been established as the multimedia marketing touchstone for announcements, reveals, and to just celebrate our love for Ghostbusters (like we don’t do that everyday, but still). Last year, a full Ecto Fest presentation was made, but this year all of the creatives are understandably busy filming the new movie on two continents.

This year, the day kicked off with a filmed greeting by the cast of the Untitled Ghostbusters Afterlife Sequel (Ghostbusters 4, for brevity’s sake). Currently the video is only on the Ghostbusters social media accounts, but we’ll embed as soon as it’s on their YouTube channel.

Dark Horse Comics teased their upcoming bridge between Ghostbusters: Afterlife and the new sequel with some character sketches by Blue Delliquanti of the extended Spengler family. More information on the book will be available soon.

Illfonic teased an expansion to Ghostbusters: Spirits Unleashed the Ecto Edition with a quick teaser trailer. The trailer promises a Nintendo Switch release later this year and a creepy clawed apparition taking a chunk out of the Ecto’s hood - could that be Samhain? Also today, the game soundtrack by Mark Rutherford was released to multiple music platforms.

On her official TikTok account, McKenna Grace shared a choreographed video to the song “Ceilings” showing off the ground floor and exterior of the Hook and Ladder No. 8 firehouse (GBHQ), built entirely on a soundstage. Quick glimpses show you the lockers for the OGBs still in place, the car parked in the main bay and more!

@mckennagrace

Happy Ghostbusters Day😘👻

♬ ceilings Sped Up Version

At about 3pm, Gil Kenan went to bat on his Twitter and Instagram accounts giving us our first (frosty?) look at the teaser poster for the new film!

Magnoli Clothers, reproducers of costumes extraordinaire revealed they are working on Venkman’s “Hunting” shirt and should have it ready for purchase by the end of the month!

More to come as it develops!

Ghostbusters Afterlife Score Album Notes and Analysis

An article that I had a whole lot of fun writing recently was an analysis of Randy Edelman’s Ghostbusters II album release. Not only did it afford me an opportunity to sit with the headphones and really concentrate on the music, but it really made me appreciate just how Edelman’s choices affected the film-going experience. And, particularly on that film, it was the first opportunity that I’d had to listen to the film’s score clean and uninterrupted. I thought, in celebration of Rob Simonsen’s fantastic score for Ghostbusters: Afterlife landing on LP, I’d do a similar deep dive on my observations track-by-track. Though the score has been on regular play rotation for me, particularly with the vinyl arriving from Music on Vinyl, it’s basically been on a loop for the last several days while I work and I’ve really started to notice all the tiny details throughout.

First and foremost, before I jump in, I believe it’s a mistake to dismiss the Afterlife score as simply derivative or completely duplicating Elmer Bernstein’s original 1984 compositions. A film journalist whom I respect and admire greatly told me that hearing echoes of identifiable music from the original film took her out of the experience and instead distracted her, evoking imagery and emotion from the 1984 film and not the story playing out in front of her on-screen. While I understand that, it’s also tough to hold musical familiarity against this score because it is so precisely trying to mimic the films of the 1980’s - heavily influenced by John Williams’ use of recurring motifs and accompanying character and situational themes. I don’t think it’s fair to make claims that Simonsen is “just copying Elmer Bernstein” because the true fact is that he’s paying homage to Bernstein’s themes, while also simultaneously nodding to the great maestros like John Williams, Alan Silvestri, Jerry Goldsmith, and more. It would be like saying Elmer Bernstein was “just copying” Bernard Herrmann because he utilized techniques and motifs from the Psycho score to punctuate Dana Barrett being attacked by an arm chair.

Both Simonsen and Director Jason Reitman latched onto themes in the original film that go hand-in-hand with feelings, movements, and tension in the same way that Yoda’s Theme and the Force theme accompany some of the greatest moments in Star Wars.

As with Edelman’s 1989 score for Ghostbusters II, Rob Simonsen has also introduced new themes and melodies of his own that are unique and special to Afterlife specifically. And, while instantly recognizable themes like the bouncy “Ghostbusters Hero Rag,” and ominous marching “Zuul Theme” are present and used to great effect, particularly on comedic moments between Phoebe and Podcast, there are also some wonderful new things in this score. There’s something that I call the “Mystery Theme” which weaves in and out of Phoebe’s discoveries at the Dirt Farmhouse (and even punctuates the final end tag scene of the Containment Unit in the credits). There’s a whimsical and energetic “Kids’ Theme.” The town of Summerville gets an upbeat and brassy, almost Old Western sounding theme. And then later on the album, Callie gets her own heroic theme that blows me away. More on that in a bit.

Sadly, with the LP release of the score, several cues have been omitted from the digital and CD release. I’ll be doing an analysis of everything released to date, but will note those that are absent on the vinyl album.

Just like the Ghostbusters II score analysis, I’ll continue updating this entry as I notice and decipher things. So make sure to check back for updates after a few more sittings down the road. Ready? Here we go.

Trapped

Much as Bernstein’s 1984 score hit audiences right from the Columbia logo with that great synth note, Simonsen plays off the Sony Pictures “Chime” on its logo to immediately play into a piano waggle that became Peter Venkman’s unofficial theme in the original 1984 film. The film score is tasked with a lot of heavy lifting as it acts as the audience’s first impression of the film. What are we in for? What will this film do tonally? Luckily, there’s some time and the score takes advantage of several production company and studio logos to act as an overture rise leading to the opening images of the Shandor Mine. Like descending into a cavernous room in a haunted house, the score really makes a meal out of the space at the head of the film. Afterlife does an incredible job doing exactly what the original film did, literally hitting a note of music that takes us into an odd world of the paranormal and really showcases the unique Ondes Martenot, recorded by Cynthia Millar in a special recording session in London. Millar being the original artist who played the Martenot on Elmer Bernstein’s score.

After the mood is adequately built over a lengthy minute or so, a bold and brassy and almost heroic refrain of the “Zuul Theme” pulls us out of the moody mist and into the action as Egon Spengler initiates his plan at the Shandor Mine. This is the first instance in which Simonsen has taken a familiar theme and adapted it into the film to serve a new purpose, this heroic three-note melody makes multiple appearances throughout the score - acting as a musical lift very similar to that of Alan SIlvestri’s incredible Back to the Future score (more on that later) would punctuate acts of heroism and defying the odds. Speaking of SIlvestri’s Back to the Future score, at about 1:25 of the track, Simonsen utilizes a very Silvestriesque transition into a ticking clock theme that’s very reminiscent of Back to the Future’s climatic clocktower sequence score. Though modern films rely on flashy non-linear music video style editing to help build suspense and tension and make moments feel as if they’re happening in a micro-second, it was a common trend in the 80’s to also implement a literal pulsing ticking clock score to subconsciously get audiences’ hearts beating in rhythm. This is a wonderful trick that Simonsen uses throughout Afterlife that adds to and enhances just how much Afterlife feels like a throwback to the classics.

A percussive and strong refrain of the Ghostbusters Hero Theme hits at about 1:35, another adaptation. These aren’t the same happy-go-lucky Ghostbusters we remember from the 80’s. They’re battle-tested. They’re heroes. They’re courageous. And this modification of the theme in this moment, accompanied by some stunt-driver worthy maneuvers by a silhouetted Egon Spengler really hammers this home. Though we don’t see his face, we know that’s a Ghostbuster behind the wheel thanks to this theme. And thanks to it intercutting with an ominous Zuul theme, the chase is afoot.

Spengler’s truck crashes and the music takes a soft moment to catch its breath. In the process, it introduces the low clarinet “Mystery Theme” as the Farmhouse is seen for the first time. The Mystery Theme is a short and curious melody that’s used quite a bit in the first two acts of the film. But before we’re really able to register it here, we’re back in the action as Spengler charges the lines of his neutrona field and readies to slam the pedal to entrap the entity chasing him. A long rise with some Mickey Moused footsteps on brass and piano grow louder and louder until the device fails and Egon is forced to scramble. A less confident Ghostbusters Hero Theme with some quick string plucks follow Egon as he improvises and grabs a PKE Meter and the fog builds around him.

A brassy rendition of the Mystery Theme transitions into a low fog horn-like mood shift that becomes a moment straight from the original film as Dana Barrett was taken from her apartment by Zuul and dragged across the floor in an arm chair. The same violent surprise Dana received is musically recreated here as Egon gets the same shock and is attacked from all sides.

A slow resolve after the attack musically helps the audience realize that Egon has passed, but his spirit remains in the Farmhouse while a soft and solemn rendition of the Ghostbusters Hero Theme concludes and resolves into the film’s title card. What a wonderful sequence cinematically and musically.

Dirt Farm

The film goes for a long stretch without score as the Spengler family is evicted, travels from Chicago to Oklahoma and arrives in Summerville. Simonsen’s work resumes as the family station wagon pulls up the unpaved driveway and past ominous and prophetic signs warning of the apocalypse to come. This track places the new Mystery Theme front and center stage as the family discovers the Farmhouse for the first time. High and rolling woodwinds provide a creepy fanfare with some strings and a very quick and very low brass refrain of the Ghostbusters Hero Theme. The mystery is overpowering and overshadowing everything here and the heroic Ghostbuster theme is literally buried underneath it, waiting to be discovered. Incredibly clever touches musically in the first minute or so of the track.

At about 1:30, the tone of the mystery shifts into a low almost bassoon noodle. This small phrase here is also used at the very end of the film to punctuate a very mysterious (and very dusty) Ecto-Containment Unit in the basement of the firehouse.

The track ends with a very lovely and almost romantic theme that longtime fans will recognize as that heard in the Sedgewick Hotel as the Ghostbusters split up looking for Slimer. I’ve come to call this the “Investigative Theme” as in the original film it accompanied the team tracking down an unknown entity, and here it accompanies the family picking at the strangeness of their estranged father/grandfather’s odd home. An optimistic rise of the Ghostbusters Hero Theme announces the presence of Janine Melnitz at the door as the track concludes.

Chess

Full and perfect bouncy Ghostbusters Hero Theme at the start of the track with an interjection of the familiar two-tone Martenot theme that accompanies strange and sometimes gross imagery on-screen (think when Venkman is asked to get a sample of Ectoplasm falling from the New York Public Library Card Catalog). As Phoebe is intrigued by the invitation for a game of chess and notices the PKE Meter chirp, the score also strikes a curious tone with a sweeping rendition of the Mystery Theme.

Summerville

Welcome to the frontier. The Summerville track has a bold and brassy introduction full of energy and of life. This track seems very inspired by Jerry Goldsmith’s themes for Kingston Falls in Gremlins with dashes of Elmer Bernstein’s most notable western scores like Magnificent Seven. In fact, when I first heard the track I couldn’t help but visualize a sweeping crane shot rising over a train station and revealing the bustling city center of Summerville. This energy and life makes the town feel big, even though it is deceptively small and sparse as result of a mine that’s long since closed up. It’s an optimistic and exciting track of music that plays wonderfully into Phoebe approaching summer school with promise of making new friends (out of what?).

It also provides a stark contrast to just how cataclysmic the music gets by the third act of the film. When Summerville is descending into a nightmare hellscape and the town’s residents are being overrun with ghosts. Keen ears will note this was something Elmer Bernstein carefully did with the original film score as well. By the third act, the score was big, bombastic, and felt like the heavy footfalls of the Stay Puft Marshmallow Man crashing its way through Columbus Circle. This bright and vibrant track helps balance out the creepy mystery of the farmhouse with some life, some energy, and a lot of light just waiting to be thrust into darkness.

Research (*not on LP)

They called it the Shandorian curse. As Podcast gives Phoebe a history lesson on the Shandor Mines and their dark history, a very ominous, almost solemn, cello leads into a quick refrain of the Zuul/Gozer theme along with what I’ve come to call the Cataclysm melody. This is a quick but foreboding six-note melody that is ever-present on Elmer Bernstein’s rooftop sequence from the original film and makes several memorable appearances here in Simonsen’s score as well. The Cataclysm theme is subdued, almost muted. The danger is there, lurking in the shadows. A great contrast to later in the film when this six-note theme thunderously booms accompanying a giant vortex swirling around the Spengler family farm. The track ends with a lovely segue into the mystery theme suggesting the mine and the farm are interconnected in some way that Phoebe has yet to realize.

Under The Floor (*not on LP)

The mysterious presence of ghosts is easily communicated in film language without special effects in Ghostbusters. All you need is a slight wisp of wind in the actors’ hair, and a little bit of Ondes Martenot. An etherial Mertenot solo suggests that Phoebe isn’t alone as an unseen figure leads her to a puzzle in the floorboards of the farm house - the mystery puzzle of course is noted with a brief refrain of the Mystery theme as Phoebe unlocks the secrets within. Listen closely in the far background at the mid-way point of the track for a low brassy interlude of the bouncy Ghostbusters Hero Theme that almost sounds like it’s buried under the floor of the house as well. The energy builds as Phoebe continues being led to a destination with a Mickey Moused screech as the armchair animates and jars Phoebe into position. The brassy Ghostbusters Hero Theme comes to the surface now and the warmth of the whole orchestra gives the audience a certain level of comfort that this unorthodox exchange between Phoebe and her unseen grandfather has led her to a stunning realization: a Ghost Trap within a puzzle box. The full warmth of the orchestra continues with a concluding rendition of the Hero Theme. The past is no longer buried.

Nice Replica (*not on LP)

A perfectly plucky piano solo of the secondary Ghostbusters Hero Theme with an infectious charm and youthfulness that perfectly encapsulates Paul Rudd’s performance of Gruberson seeing a “replica” of a Ghost Trap. Bernstein realized that this piano melody conveyed the Ghostbusters’ (particularly Peter’s) energy in the original film and this theme on the piano accompanied memorable moments like the “No Kiss” scene in Dana’s Apartment. This theme has always musically captured for me what makes Ghostbusters so charming: despite the snark, rough around the edges, cigarette dangling from the lips, destroying private property with a nuclear accelerator edge of the Ghostbusters the music betrays that they’re really just kids at heart. Try this as an experiment: listen to Nice Replica when you’re out for a walk or in an elevator and see what it does to your mood and how it makes you feel. If a stranger approached you on the walk or entered the elevator, and this melody accompanied the soundtrack to your life, how would it change your demeanor.

Culpable (*not on LP)

That building “walking” theme starts out the track with a quick piano refrain of what is often used as Venkman’s theme occurring at :10 into the track. As Gruberson and the kids rig the Ghost Trap to a school bus alternator for a little power and end up unleashing hell, a full bombastic orchestra version of the Zuul/Gozer theme accompanies. After a brief valley for us and the characters on-screen to recover from the scare, the Ghostbusters Hero Theme slowly builds as a tension release. Though the explosion of the trap scared the hell out of them and us, this experiment showed the equipment was real, it still functioned, and maybe they released something they weren’t supposed to in the process.

Laboratory (*not on LP)

The Mystery Theme is on full display in Laboratory. The twists and turns of the theme starting out the track front and center. Again the motif of a subdued and almost buried Ghostbusters Hero Theme played on a low brass punctuates Phoebe’s exploration of a secret laboratory hidden underneath the farmhouse. At around the :56 mark, a low and ominous refrain from the Zuul/Gozer theme both punctuates Egon’s ultimate plan and perhaps his demise. The Mystery Theme segues back into the spotlight and a warm, friendly almost resolving rendition of the Ghostbusters Hero Theme hits at the midway point as Phoebe discovers a rack of jumpsuits hanging in the closet (and a discarded Crunch bar wrapper to boot). Despite the ominous tones of the Zuul theme, Phoebe gets a chance to breathe as do we as on-screen we receive confirmation that her grandfather was Egon Spengler. The Mystery Theme continues with a bit more purpose as Egon shows Phoebe how to complete the prototype Proton Pack he’d been developing at the time of his death.

At about 2:38, something wonderful happens that rarely occurs throughout the score, this is the first instance of a synthesizer really playing in Afterlife as a distant almost echoing synth ticking clock can be heard for a brief moment leading into a highlight of Ondes Martenot. That synth/Martenot combination was a staple of the original 1984 score and plays so well here. The combination of technology and the unknown interplaying just as they do in the film itself.

Lab Partners

This track was among the first released and previewed before Ghostbusters: Afterlife was released in theaters and for good reason, it’s a fully focused and bouncy rendition of the Ghostbusters Hero Theme in all its glory, upright piano with the woodwinds and horns having a ball. From the perspective of the album experience, having this full heroic rendition of the main theme play shortly after Phoebe’s discovery is a wonderful segue in the the second and third acts of the film as portrayed here on the score release. But of note, this is the score cue that primarily accompanies Podcast walking Phoebe through Summervile and asking her to tell a joke. I’d be curious if bits of this track were sliced off and edited into that sequence but may have actually been written to accompany a deleted scene in which Phoebe tests out the new Proton Pack in a corn field and ends up creating the popcorn she’s eating while watching the OGB’s television commercial on her laptop.

Definitely Class Five (*Not on LP)

The first of three tracks that are dedicated to the Muncher chase, which is one of the biggest centerpieces of the Afterlife film. The track begins with a marching purposeful melody (which gets a reprise later in the film in one of my favorite sequences where the kids suit up as Ghostbusters and infiltrate the Summerville PD to retrieve the Ecto-1 and the Spengler Pack). At around the :37 mark, the track has another wonderful homage to the Alan Silvestri scores of the 1980’s: an almost militaristic “dun-dun” that sounds similar to a recurring bit Silvestri used in the Clocktower sequence of the original Back to the Future. Again, as mentioned earlier, it should be noted that Simonsen’s Ghostbusters: Afterlife score is as much of a love letter to the original Ghostbusters as it is to the most memorable scores from the 80’s. Keep that in mind when listening to these three tracks and how much you notice they evoke similar feelings to watching your favorite pop culture films from the era.

A sweeping and brassy rendition of the Ghostbusters Hero Theme plays to the nosebleeds at close to the minute mark a moment accompanying the Ecto-1 in a grand wide shot heading into town. The creep factor kicks into overdrive as the new Ghostbusters discover Muncher on a street corner and a stare-down ensues. The track immediately segues into:

Go Go Go (*Not on LP)

Oddly this is the track that I’ve had the most discussion with a couple colleagues who point to “musical moments I remember from the original movie taking me out of the film.” Because the start of this track is so front and center and really kicks off the chase sequence, it really gives the score a chance to shine but many including my colleague associate this specific piece of music with Louis Tully being pursued by a horrifying Vinz Clortho through Central Park. Admittedly, it’s tough not to hear this piece of music and hear Rick Moranis’ voice yelling, “Help, there’s a bear in my apartment!” — but I didn’t bump on this as much as others may have. After all a “chase sequence” in Ghostbusters this is. As was the moment in which a Terror Dog is bounding across the street after our favorite accountant.

However, I also have a feeling that this might be one of the few tracks that Jason Reitman and Rob Simonsen mentioned they returned to some of the original recordings for the 1984 film to capture some of those performances. Particularly around the :19 mark of this quick track, the strings either sound like the musicians in the new scoring session were spot-on with their performance and mic placement to replicate the 1984 recording, or in fact that might be the 1984 strings playing. So perhaps subconsciously, because this music is so familiar to our ear and brain, and because it’s engrained with a moment in time from the original film we associate the music with so clearly, our own brains are playing tricks on us.

Regardless of that, it’s tough not to hear this cue nor watch the film with this cue playing at full volume and not feeling as if it’s spot-on Ghostbusters. It’s hard to mistake that, no matter how many tricks our curious brains wish to play on us.

Trap Him

A rolling screech (literally accompanying the Ecto-1 tearing around a corner with Phoebe hanging out the side) leads to a rousing brass fanfare for the Ghostbusters Hero Theme moves us into the next phase of the Muncher chase sequence as the Ecto-1 closes in on the blue entity. The track segues into a march again, sounding very Alan Silvestri as the tension builds. At about the 1:12 mark, Simonsen does something interesting with the Zuul theme - giving us a quick refrain of it in a brassy major chord. Where the theme is usually utilized for ominous Mickey Mousing of evil afoot, here it’s used triumphantly. As if Zuul’s evil is about to be overcome as Phoebe shouts to Podcast to, “Trap him already!” Unfortunately, it doesn’t go as planned and Phoebe breaks her proton stream through the bed of a pickup truck and half of Spinners’ neon sign.

The film takes a quick breath here for a bit of diegetic music with Willie Nelson’s “On the Road Again” heard by the patrons of Spinners. But the album track keeps right on rolling picking up in the same spot as the tires of the Ecto screech to a sliding stop. A quiet and sweet flute solo gives us the Kids’ Theme as they collect themselves physically and mentally. Muncher heads to the mountain and the track really builds the suspense of will they/won’t they trap Muncher before a bridge closes in on them.

Great tension music comes to a crescendo that ultimately is punctuated with a reimagining of Elmer Bernstein’s “trap sequence” cue heard in the Ballroom of the Sedgewick Hotel that then exudes the musical equivalent of a jump for joy (which the RTV Trap demonstrates on-screen). A brief pause into resolve as the heroes celebrate their victory and are able to take a few deep breaths along with the audience. But at the 3:30 mark, the heroes realize Muncher was trying to escape to the mine and perhaps it’s a sign. A synthesized let down harkening back to a tension release as Dana Barrett floats four-feet above her covers takes the edge off the excitement and returns us to the real stakes in the film’s progression.

It’s with this that Rob Simonsen’s ode to lengthy 1980’s John Williams-era set-piece scoring comes to a conclusion. To me, this ranks right up there with the Star Wars assault on the Death Star in terms of the music really lending a hand to telling a beginning, middle and end of a sequence within the film.

Don’t Go Chasing Ghosts (*Not on LP)

A short piece of beautiful music that accompanies Phoebe realizing that she needs to use her one incarcerated phone call to dial the phone number in the old Ghostbusters advert, Simonsen does something incredible at about the one-minute mark of the track: he takes the bouncy Ghostbusters Hero Theme and turns it into a warm, nostalgic, even maybe a little tired and removed rendition of the theme. Ray Stantz has shielded himself, chosen to bury himself in his work at Ray’s Occult rather than relive the past. The score completely mirrors this while also warming the audience to seeing Aykroyd’s iconic character on-screen for the first time in thirty-plus years.

Ultimately the dialogue scene between Ray and Phoebe is so poetic and bittersweet, that we could hear a pin drop in between their dialogue and Simonsen’s score keeps it just as quiet. Choosing to help entwine their conversation with brief and emotional musical interludes.

Once again, this is a great track to point toward in demonstrating how Simonsen has not only adapted the original themes but is using them to great effect in conveying emotion and tone with perfection. I love it.

Mini-Pufts

The sliding and whimsical “Ectoplasm Theme” and a heavy dose of synthesizer kicks off this cue as an etherial entity makes its way past the Wal-Mart greeter and into the local Summerville department store. Gruberson spies something shake on the Wal-Mart shelf. A tension building music cue betrays the cuteness that arrives on-screen with the first Mini-Puft, who rubs the sleep out of its eyes and toddles toward Gruberson enthusiastically. A dreamy lullaby of synth accompanies the Mini-Puft awakening. The cue takes a hard turn, as does the adorable moment when Gruberson gets nipped on the finger and chaos ensues. Synth builds to a bouncing and chaotic cross between Looney Tunes Merry Melodies score and Jerry Goldsmith’s now iconic Gremlins rag. In fact, just before the two-minute mark of the cue, the synth plucks a couple chords extremely evocative of Goldsmith’s six-note Gremlins theme. Energy builds as the number of Mini-Pufts multiplies, as does the damage and destruction they cause.

A new Mini-Puft theme begins around 2:20. It’s a cute and mischievous melody that also continues to incorporate the two-note Ectoplasm Theme.

Watching the world burn comes to a jarring and complete stop as Gruberson turns a corner to find Vinz Clortho snacking on a giant bag of dog food fit for Cousin Eddie to throw in Clark’s cart. Gone is the cuteness and mischief as the chase is on and Gruberson bolts. As Gruberson runs for the doors and Vinz follows in hot pursuit, the Zuul Theme kicks into high gear.

It was an interesting, and perhaps deliberate decision not to utilize the same musical chase cue that followed Louis Tully’s pursuit in this moment (and was also used earlier in the film at the start of the Muncher chase sequence). I can only surmise that, since the events unfolding on-screen are so familiar and echo things of the past, that maybe dropping that cue here felt too on the nose. Regardless, the stark contrast between the Vinz/Gruberson chase and the whimsical Puft themes that start the cue make this a fun and interesting track. Keen ears will also remember this is the first bit of score that fans heard from the film, as it was used to score Jenn Fujikawa’s fun DIY videos that were created in promotion of the film.

Down the Well (*Not on LP)

Just as Elmer Bernstein’s original 1984 score gradually built from mysterious and bouncy to bombastic and catastrophic, the Afterlife score shifts after the Muncher bust. The stakes are higher and the music follows. As our heroes descend into the Shandor Mine, the score Mickey Mouses lowering into the darkness and utilizes the natural breathiness of the Ondes Martenot to build the mood. The Gozer/Zuul theme slowly creeps into the mystery around the two-minute mark as evidence of Shandor’s grand plot is uncovered. Phoebe puts the puzzle together, discovering that her grandfather Egon Spengler had been holding the line, literally guarding the portal to prevent another crossrip. As the PKE surges and builds, the music rises at about 3:25. This is another of the few times that Simonsen utilizes a fairly modern trope of a doppler cinematic rise sound effect built into the score. Rises and bass drops became so common in trailers that they eventually worked their way into the actual sound design of films, and this isn’t uncommon. But more on Simonsen’s use of rises in a bit.

The Temple Resurrected (*Not on LP)

A fairly short track, the past repeats itself as Gozer reenters our dimension. This track pays homage to the rooftop sequence of the original Ghostbusters as Gruberson diverts the proton streams from crossing and allows the portal to open fully. As a possessed Callie jumps out the window and flees into the farm outside, listen very closely in the last few seconds. There’s a wonderful little nod to the sweet and “release of tension” melody that plays right after Dana Barrett floats four feet above her covers.

The Plan (*Not on LP)

Aside from the Muncher chase, “The Plan” is where Simonsen ventures the most into Alan Silvestri homage. Phoebe grabs a PKE Meter and heads outside, realizing that the entire farm has been constructed as a giant trap. She leads the team down the firepole and into the subterranean Spengler lab. As she does, Simonsen gives us a driving and purposeful version of the Kids’ theme along with some Silvestri (dare I say some Morricone) trademark whip cracks and a thumping bass line from a piano. It’s a lot of fun as the strings and percussion all hit in a syncopated, driving beat while Phoebe shows the team the model of the farmhouse. Yes, while Ghostbusters: Afterlife is evocative of the original Ghostbusters films, here it’s paying very loving tribute to Back to the Future and Doc Brown’s “not quite to scale” model of Clocktower Square. From about 2:10 to 2:30, the score on the album here deviates from the film a bit just before we see Callie and Gruberson unite “formally” at what appears to be Summerville’s version of the famous Vasquez Rocks from Star Trek. There are a few pick-up reshoots in this sequence (as evident by Phoebe and Podcast looking slightly older in a few shots), so it stands to reason there was some music editorial in the final version of the film necessary to work with the recut sequence.

Suit Up

Our heroes break into the Summerville police department to reclaim their ghost-catching gear and the driving Silvestri score continues. About twenty seconds into the track, Simonsen musically begins to marry the Kids theme and the Ghostbusters Hero theme. Listen closely as the energetic theme that’s accompanied the kids gets a couple quick stings of the Hero melody, first as a high toned refrain, then again with some brass and power, each time building in confidence. While Phoebe, Podcast, Trevor, and Lucky have all donned the flightsuits and are working to free the Ecto-1, they’re also musically acquiring the Ghostbusters’ hero theme. It’s a lovely build that of course crescendos with a throw back to the Ecto-1’s original firehouse reveal and the blaring of a familiar siren in the sound effects.

As the Ecto-1 speeds toward the Shandor Mine, we now get a quick, urgent, brassy, energetic and fully-merged version of the Ghostbusters Hero and Kids theme at 1:52 before an ominous and foreboding tone ends the track.

No, I’m Twelve

A dimensional gateway has opened and Gozer is here, ready to rule our mortal plane. The music gets big and operatic, but not before an eerie intro in this track with punctuated flute notes and a refrain harkening back to the very first mysterious piece of score we heard in 1984’s Ghostbusters as Alice the librarian walks through the stacks. New Vinz and New Zuul walk toward the temple steps. Interestingly, Simonsen opts to not use the four-note radio serial sounding “bum bum dum dummm!” The music explodes as the two raise their hands to the sky and other worldly lightning strikes them, opening the portal for Gozer while simultaneously turning the possessed humans into their Terror Dog form. The orchestra swells, the synth wails. Our new Ghostbusting heroes, who have been waiting in the shadows make their move.

Getaway

The climax of the film officially begins and Simonsen’s score does quite a bit of heavy lifting, bouncing between the sentimentality of the family story resolution and the climatic battle with Gozer. The track begins with a quiet moment. The new heroes’ plan is enacted as the gatekeeper is trapped by the RTV, Callie is loaded into the Ecto-1, and the game is afoot. A ticking clock chase ensues with a heroic and brassy rendition of the Ghostbusters Hero theme at a minute and a half dovetailing into the Mystery Theme as Callie is brought up to speed. The mystery is solved and this version of the theme has energy and strikes a major chord. But with Keymaster Vinz hot on their trail, a bouncy Terror Dog stomp breaks the mood and brings us back into the action. Simonsen is able to work in a quick refrain of the Kids’ theme at the end of the track for good measure, effectively giving us a wonderful overture of all the major themes of the score in one bite.

Callie (*Not on LP)

When I first picked up the album, I initially thought this might be a tangent in the action - possibly a concert version of Callie’s theme. Interestingly, this track is a bit out of chronological order in the album presentation. A sweet a melodic track that accompanies Callie venturing down into her father’s lab and realizing that in fact, he had been keeping track of her throughout the years.

Here’s why I think this track is presented here leading into the end of the film: at about 1:35 into the track a new melody is introduced. It’s a warm, tender, and very strings heavy motif that plays a huge part in the closing moments of the film. It’s just slightly off from the Mystery theme, almost a resolute version of it. As if the mystery is no longer veiled in shadow and out in the open. Let’s call this Callie’s Theme from here-on out. And it gets a wonderful spotlight just before a mist creeps into the underground room and possesses our hero.

Protecting the Farm

The Ecto-1 once again does an impression of the Griswold Family Truckster launching back to the Spengler Farm. Zuul’s crossrip theme is in full effect here at the top of the track before a soft moment of mystery. You can almost hear the trademark Ivan Reitman “gust of wind” in the breath the music takes before going into nearly five minutes non-stop.

Because this track is wall-to-wall, it also incorporates lots and lots of those trailer sounding rises. The score is subliminally putting us on edge, and assisting the sound design a few times here. Once at :53 for almost a full minute, then again later at 2:13, and 3:04, and a few teasing instances thereafter. If I had one critique of the score, it would be the overuse of the rises here to help accentuate the rising tension and the powering up of the farm’s “trap.” Amid such a beautiful homage to the thematic scores of the past, it’s such an overused modern trope. It certainly works, especially when mixed into the final soundstage of the film, but for me is one of the only things that bumps when I listen to the score on its own.

That aside, the record scratch on the operatic hits at 3:39 when three figures emerge from the distance to help save the day. As we hear familiar voices and see familiar faces of Venkman, Stantz, and Zeddemore a heroes fanfare gives way to a plucky and whimsical rendition of the Ghostbusters Hero Theme. Perfect for the ad-libbed Venkman dialogue it accompanies. But then it’s back down to business as the action resumes at 4:24 with purpose and intensity.

Showdown

A shot is fired to garner Gozer’s attention: it’s from young Phoebe with a determined look on her face. Phoebe digs in (literally and figuratively) and interestingly Callie’s Theme, introduced just a short while ago on the album, swells. Perhaps attributing some of Callie’s theme to her daughter here for a heroic moment. Despite her courage and strength, Phoebe seems outmatched and wavers. The music takes a breath.

At :41 the twist: after taking a brief respite, a lullaby rendition of the Ghostbusters Hero Theme. A tender and paternal musical moment as we see on-screen, a translucent hand cover and reenforce Phoebe’s…

…a full John Williams swell of the Ghostbusters Hero Theme as we’ve never heard it before signals the return of Dr. Egon Spengler, there to assist his granddaughter. The score continues with strength, pausing only for a moment for friends to reunite in the strangest of ways at 1:30. The trap is spring at 1:40 and the villainous Gozer is defeated with a triumphant flourish at the end of the track.

Reconciliation

And so, we come to the final track of the album. Which just happens to be my favorite as well. It’s an emotionally-charged track that tugs on the heartstrings for a variety of reasons. Not just because we’re seeing a character on-screen for the first time but also because our protagonists are also getting closure and a moment to say goodbye. A few highlights in this track:

:40 - as a warm, strings heavy rendition of the Ghostbusters Hero Theme swells, a piccolo quickly punctuates the Mystery Theme. The two are entwined now. The mystery is over.

2:05 - a perfect rendition of the Ghostbusters Hero Theme for a marshmallow fluff covered Podcast to meet his hero Ray Stantz. The plucky version of the theme is childlike and youthful and fits the two of these characters and their enthusiasm so well. And it seamlessly blends into:

2:45 - Callie’s Theme, with as much emotion and poignancy possible, which plays over Egon seeing his grandkids face to face and a wonderful and tender moment of a grandfather tucking a strand of hair behind Phoebe’s ear.

3:30 - A violin solo with a melody that is unique to this moment and this moment alone. Egon and Callie embrace in a hug as Trevor puts an arm over his sister's shoulder. Zeddemore, Stantz, and Venkman all watch with tears welling in their eyes. This sweeping orchestration immediately calls to mind John Williams’ “Saying Goodbye” from E.T. because of the lift that, combined with incredible performances, it provides for the film.

That lump in your throat that both the E.T. track and this new score from Simonsen produce is honestly what movies are all about. Being along on a ride with characters, empathizing with them to literally feel the emotion they feel. And the greatest film scores are such an intrinsic part of that emotional experience. Yes, we don’t necessarily equate a movie like Ghostbusters with sentiment and emotion, but the most memorable films from the 80’s all left lasting impressions and this is a love letter not just to the 1984 classic, but so many of the films responsible for our pop culture to date. It’s an emotional bookend to our childhoods. Just as the Spengler family has experienced a resolve and a new purpose, so too has this franchise and the films and stories that will continue. This is an emotional closure to chapter one. And a herald for a new chapter to begin.

At 3:55, the orchestra plays the Ghostbusters Hero Theme to the walls. The day is saved. A spirit can rest and cross over to the other side. And a definitive orchestral hit brings the score to an end.

What a treat this music is from start to finish.

Unsung Heroes: Ghostbusters II's Pastrami Sandwich Guy

As has been mentioned countless times on our 300+ episodes of the Interdimensional Crossrip podcast, when you watch a film that is so rich with detail enough, you notice something new almost every time. And so, after viewing five-million three hundred and one of Ghostbusters II, I’d like to present to you the unsung hero in the corner of the frame who now cracks me up every single time that I see him…

Ladies and gentlemen: Pastrami Sandwich Guy.

Pastrami Sandwich Guy commands about a minute worth of screen time. And he chews both his sandwich and the scenery through the entirety. From first frame of celluloid to last, it literally doesn’t matter to this man that the world is coming to a cataclysmic end and chaos reigns around him — he’s finishing his deli, dammit.

With what looks like a delicious pastrami on rye in hand, Pastrami Sandwich Guy epitomizes New York. He does such a great Marx Brothers-like job of listening and watching the action unfolding around him, but the entire time won’t put down his sandwich and certainly won’t cease his slow and methodic mastication. Ben Stein informs us there’s a shell around the museum they can’t dent (holding a photo of Libby’s pedestal)? Pastrami Sandwich Guy observes but continues eating. Hardemeyer is thrown out of the conference room? Pastrami Sandwich Guy tracks him out the door then returns back to lunch. It’s hilarious.

And the best part, as the entire office gathers at the window to watch the sky grown dark with an eclipse and a vortex seemingly swallow the sky whole, who is absent? You guessed it, Pastrami Sandwich Guy can’t be bothered.

Just a brilliant unsung performance by someone probably just making a scale day rate. So who was this mysterious sandwich loving man? I’ve begun my quest to find out.

Best I’ve been able to figure, Pastrami Sandwich Guy got his time under the lights on Thursday, April 27, 1989. The INT. CONFERENCE ROOM scenes were pick ups toward the very end of production on The Burbank Studios lot. For reference, principal photography of Ghostbusters II had wrapped on Wednesday, April 5th. But about a week of pick-ups occurred later in the month, mainly to finish out the final showdown with Vigo.

As we’ve learned over the years, a cameo featuring Eugene Levy as Louis’ cousin Sherman was cut from the film at zero hour, and with it a huge plot hole of Louis asking his cousin to release the Ghostbusters. Not only that, but Hardemeyer receiving his comeuppance by being sucked into the slime wall around the museum had also been cut. This brilliantly rescripted scene smooths out the absence of both plot points, putting the onus on Mayor Lenny to need the Ghostbusters released and also having Hardemeyer thrown out all in one swoop.

Traditionally, only those with speaking or featured roles in the film receive end credits, so it’s tough to figure out who played our sandwich-eating hero. I did some digging into the GBHQ production archives and also came up pretty empty.

While David Margulies (“Mayor of NY”) and Kurt Fuller (“Hardemeyer”) are typed onto the call sheet, several of the actors in the scene are written in as last-minute additions. Ben Stein is written on the call sheet as “Public Works Official” as is Erik Holland and Philip Baker Hall both as Fire and Police Commissioners. My only guess here is that, because these were pick-up days, the cast of players outside of Lenny and Hardemeyer were in constant flux. Most likely, Ivan Reitman had to call in a handful of favors to his friends to come play that Thursday.

Why do I think that’s the case? The first thing filmed that Thursday was a pick-up shot with a dock supervisor witnessing the arrival of the Titanic, played by long-time Ivan Reitman friend and would-be Stripes star Cheech Marin. Who is also written by hand onto the call sheet.

So the best I can figure is that Pastrami Sandwich Guy was a family friend of Ivan’s, background player from Central Casting, or was someone close to the production who stepped in to fill out the scene. Outside of someone out there identifying him, or getting my hands on a Day Out of Days or other production materials that may have shown who this wonderful man was on the day, it will remain a mystery. But whether we know his real name or not, the man is brilliant and deserves a curtain call.

Anyone out there know who he might be? In the meantime, check out the clip below to enjoy Pastrami Sandwich Guy - long may he enjoy lunch.

Become a Ghostbuster Yourself Through Hologate's New VR Experience

Ghostbusters: VR Academy, which was teased at last year’s Ghostbusters Day “Ecto-Fest” is now live and ready for you to experience at 450+ Hologate locations across the world. Not to be confused with a Sony-based VR project that is also still in the works, VR Academy is a location-based multi-level experience akin to a similar offering from the VOID several years ago.

To find a location where you can enroll in the Ghostbusters: VR Academy, hit the link at Hologate and stay tuned to GBHQ for a first-hand report when we’re able to attend!

Kumail Nanjiani, Patton Oswalt, Emily Lind and James Acaster Join the Untitled Ghostbusters Afterlife Sequel

Deadline broke the exclusive this morning that fan-favorites Kumail Nanjiani and Patton Oswalt have boarded Gil Kenan’s upcoming sequel to Ghostbusters: Afterlife. In addition Emily Lind and James Acaster have joined the cast. All in unspecified roles. The sequel is currently in production in the UK, having started at the beginning of this week.

Nanjiani most recently has tackled both the Star Wars and Marvel Cinematic Universes in Obi-Wan Kenobi and Eternals respectively. Fans of his will know he and his wife’s deep love for the paranormal and the X-Files, having run a long series of podcasts and even appearing in the most recent revival of the series. Patton Oswalt previously worked with Jason Reitman on Young Adult. Comedian James Acaster is relatively new to large films, having just had a role in the Amazon Prime retelling of Cinderella. Emily Lind is a rising star, not unlike McKenna Grace having landed several high profile roles in Gossip Girl and Doctor Sleep.

The addition of Nanjiani, Oswalt and Acaster particularly are a boon for the film, knowing all are prolific and quick on their feet comedians who are also talented writers and creators in their own right.

The Deadline article also confirms, as if there were any doubt, that Paul Rudd and Carrie Coon are returning for the sequel.

Production Begins on the Untitled Ghostbusters: Afterlife Sequel

Exactly four years and a couple months since we were surprised with a bombshell teaser trailer for a new Ghostbusters film that eventually became Ghostbusters: Afterlife, cameras are once again rolling on a live-action Ghostbusters feature film. This will be the fourth film in the main continuity of the Ghostbusters universe, but will join Ghostbusters: Answer the Call as the fifth film in the franchise. For brevity, let’s just refer to it as Ghostbusters 4 from this point forward. For those of us old folks, it’s tough to believe after such a long drought of Ghostbusters content that we’re now talking about a fifth film on the way.

Details and plot continue to be under strict Containment Unit lockdown, but the film directed by Gil Kenan and produced by Jason Reitman will be filmed in the UK, though that does not necessarily mean the action takes place across the pond. First revealed at Ghostbusters Day under the working title Firehouse, the focus of the story will once again return to New York City and the statuesque headquarters of it all. Eagle-eyed Londoners spotted the Ecto-1 arriving overseas several weeks ago, and Jason Reitman and Gil Kenan posted a teaser image of themselves on a soundstage where the Ghostbusters HQ firehouse is being recreated from the ground up. The Ladder 23 filming location in Los Angeles is currently under heavy renovations for a community center and the Hook and Ladder No. 8 (exterior filming location) in New York City is most likely on alert for filming at any moment’s notice.

Production is expected to continue through June of this year.

(Production still from Ghostbusters: Afterlife)

Cast has yet to be officially announced but it stands to reason that Dan Aykroyd and Ernie Hudson will return along side the newcomers from Afterlife and perhaps some new faces. The creators of the current and still popular-running Ghostbusters: Spirits Unleashed console game have informed us that the events and characters seen in their cutscenes and story are considered “tangentially canon,” so while some themes may carry over from that game, there’s a clean slate and the sky is the limit for what we may be seeing with the film’s release.

Outstanding Director of Photography Eric Steelberg, who lensed Ghostbusters: Afterlife and spent meticulous research and detail to assure the film looked and felt like Ivan Reitman and Laszlo Kovacs’ original 1984 film returns behind the camera. Passionate Special Makeup Effect and Creature Designer Arjen Tuten returns to lend his talents to the new film as does VFX Producer Kerry Joseph, who worked on the previous film. Veteran producer Jason Blumenfeld returns but yields the line producer floor to UK-based Jamie Lengyel. Producers Helen Estabrook, Erica Mills, and Ghost Corps’ ever-watchful Eric Reich all also return for the new film.

(Production still from Ghostbusters: Afterlife)

As more of the amazing craftspeople who work on the new film are revealed, we’ll be detailing them here on GBHQ and diving into what their addition to the film may bring.

It will be a race to the finish, as the film is still slated to release on December 20th of this year. More as it is revealed, stay tuned here to the GBHQ main page, our social channels, and keep an open ear as a certain audio formatted program may be returning in the near future! Definitely exciting times as a Ghostbusters fan, plenty of fun things on the horizon. Strap into that gunner seat and hold on tight.

Ghostbusters Afterlife Sequel Has a Date: December 20, 2023

Variety, Hollywood Reporter and Deadline are all reporting that Sony Pictures is staking a claim on December 20, 2023 for the release of Jason Reitman and Gil Kenan’s follow-up to Ghostbusters: Afterlife and as-of-yet Untitled Ghostbusters 4 film. As announced at Ghostbusters Day’s “Ecto-Fest,” the film will begin in New York City at the beloved Firehouse, but not much beyond that is known about the film.

This is huge news in the sense that it means the production team is lightspeed toward a release date that is less than 600 days away. But also great news for Ghostbusters fans in the sense that the wait for another live-action Ghostbusters film will not be that far away.

It also means 2023 will be the year of Ghostbusters, with all of the announcements from Ghostbusters Day coming to fruition and capping the end of the year with a brand-new feature film adventure.

The holiday December 20th release date is currently occupied by Paramount’s announced Star Trek film, Disney/Lucasfilm’s Star Wars: Rogue Squadron film, and the musical adaptation of The Color Purple.

Ghostbusters Day 2022 Recap

Sony Pictures and Ghost Corps put on quite a show last night, as a Marvel Studios-like presentation and screening kicked off the first annual (yes, they’ve got the drive to do this once a year) Ecto-Fest celebration. Cast and crew from the films, Sony Pictures employees, lucky fans, and members of the press were all on-hand for the festivities which included announcements, teases, and a booming outdoor encore screening of Ghostbusters: Afterlife.

The evening began with a wonderful behind the scenes featurette with b-roll footage of Ernie Hudson arriving at the Ladder 23 filming location in downtown Los Angeles to film the “end tag” scene from Afterlife.

The featurette served as an introduction for the man who needs no introduction, Ernie Hudson himself. Dressed in a power suit that would make the chairman of Zeddemore Industries proud, Hudson revealed that the Sony lot will forever remember Ivan Reitman by naming the street in which Ghost Corps and the Ecto-1 are parked “Ivan Reitman Way.” Hudson then teased that the future for Ghostbusters was in good hands and, “I’m not allowed to tell you much more than that, but rest assured, we have a lot of Ghostbusting ahead. I’ll just say, if need be, the flight suit still fits.”

With that, the floor was turned over to Hasbro where Jenny Whitlock unveiled a limited to two edition of an Ivan Reitman Plasma Series action figure. One of which will reside at Ghost Corps’ office in Culver City, and the second will be auctioned off for Children’s Hospital of Los Angeles at a later date.

Following that, Whitlock gave backers a glimpse at progress for the Spengler Proton Pack HasLab that was offered up for pre-sale crowd funding. The biggest reveals are that the Pack will weigh a mere 15-pounds and will be light on fans’ backs, includes real metal parts including the switches and Clippard Valves, and the Spengler Journal that was offered as an incentive will be double the page count than expected. A larger update is available on the Hasbro Pulse blog with photos of the most recent prototypes and more.

Next up was the head of Sony Pictures VR, Jake Zim (with special guest Logan Kim) who offered updates on their Meta VR experience and unveiled a new installation VR arcade called “Ghostbusters VR Academy,” which will be a two-story, two-part experience that allows players to train to be Ghostbusters and drive the Ecto-1 like a pro. The first part of the experience is a first-person perspective where you don a Proton Pack with a haptic feedback vest and capture ghosts in a team of four players. Following that, players head downstairs where they’re put in the driver’s seat for a simulated joyride of a new hover-prototype Ecto-1 through three levels of competition. The installation will be available at 400+ Hologate locations around the world later this year.

Zim and Kim yielded the floor to a filmed message from Dan Aykroyd himself, who taped a message from his family farmhouse. It is the same family farmhouse where his spiritualist great-grandfather served as the inspiration for Ghostbusters. Aykroyd teased that we’re all invested in the future of Ghostbusters, not just from an intellectual property and franchise perspective, but in the story that Afterlife opened up as well. We want to know what happened to Phoebe Spengler following the events at the Dirt Farm. We want to know what happened to the Ghostbusters in the time leading up to Afterlife and beyond. And with that, he was proud to announce the “spectral stewards and trusted keepers of the Cadillac keys” to the stage: Jason Reitman and Gil Kenan.

Reitman and Kenan had many announcements, all of which the running theme was inner-connectivity and a cohesive story that will fill in gaps, move the story into the future, and entertain Ghostbusters fans for years to come.

First up, the pair gave an update on the upcoming Ghostbusters: Spirits Unleashed console video game, which will allow players to compete either as Ghostbusters or as the ghosts themselves. Illfonic is working hard on the game for release later this year on consoles and PC.

Next, the first of the big reveals: Ghostbusters is returning to comics. Dark Horse Comics is the new license partner for Ghostbusters and Reitman and Kenan announced they are overseeing an in-canon mini-series that will be released at some point next year. A Variety article posted today says the Dark Horse series will bridge the gap between Afterlife and the upcoming sequel (more on that momentarily).

The duo then went on to announce the Ghostbusters animated feature film collaboration with Sony Pictures Animation has a creative team working hard on its development, and that the project was near and dear to the late Ivan Reitman’s heart. “This was a passion project of my father’s and it’s easy to understand why. The world of the unknown can only be properly explored through the limitless reach of animation,“ Jason Reitman told the crowd. Per Variety, Chris Prynoski (executive producer, “Beavis and Butt-Head Do the Universe”) and Jennifer Kluska (“Hotel Transylvania: Transformania”) are set to direct, with Brenda Hsueh (supervising producer, “Disjointed”) on board to write. Not much about the film was revealed but there were hints that new characters would be introduced.

More animation news came after that, with an extension of the announcement from this morning that Sony and Ghost Corps have partnered with Netflix to create a new animated Ghostbusters series. Reitman and Kenan assured fans that the new series will navigate an unexplored era of the Ghostbusters canon, which will be intriguing. “Between gaming, comics, television, and movies, we are going to tell the untold history of Ghostbusters while reaching into the future with characters you haven’t met from places you haven’t gone,” said Kenan on the world’s they are exploring in building out the universe.

Last, but certainly not least, the creative pair provided an update on the next live action Ghostbusters film that they are feverishly writing now. Reitman reminded fans that the codename for Ghostbusters: Afterlife was Rust City, a security title that became very clear when the film was released as both the geographical location of where the story took place, but also symbolic of the characters and world we knew. Well, now that the rust has been shaken, Reitman and Kenan gleefully teased that the security title they’ve been using for the new film is Firehouse. While we’re not clear on what the story will be, the two proudly announced that Afterlife ended with the Ecto-1 pulling into the firehouse bay and that’s where the next story will start: back in New York City. Though many news blogs and pundits my scoff at the announcement of a film’s code name, the announcement spoke volumes: Ghostbusters will be back in New York, back in the firehouse, and ready to bust some heads. In a spiritual sense, of course.

The evening was capped off with an outdoor screening of Ghostbusters: Afterlife in the cool Los Angeles air, with booming sound and a rowdy audience cheering and engaged throughout.

If this is the first of many Ecto-Fests to come, one can only imagine the scope and announcements and reveals that may be in store June of 2023. Until then, we let our imaginations run free and hang on tight for the future. It’s going to be a wild ride.

Ghostbusters Returns to Animation on Netflix

Happy Ghostbusters Day, everyone! This morning, Variety exclusively revealed that a new Ghostbusters animated series is in the works for release on Netflix, and the series will be overseen by the minds behind Ghostbusters: Afterlife, producers Jason Reitman and Gil Kenan. It should be noted that the series is still in development, and details are sparse.

The announcement comes early in the morning on Ghostbusters Day, the annual celebration of all things Ghostbusters which has quickly come to also mean reveals and announcements for the future of the franchise from those at Ghost Corps and their licensing partners. An event will be held on the Sony Pictures Studios lot this evening, where fans have been invited through the chocolate factory doors once more with promise of more reveals and a special screening of Ghostbusters: Afterlife.

Jason Reitman also posted a heartfelt greeting to fans on social media this morning, leaning up against the original Ecto-1 in front of Ghost Corps:

I have a feeling there’s much more in store for us fans today, so be sure to stay tuned here to the GBHQ main page and on our socials via Twitter and Instagram for all the up-to-the-minute details!

Return to the Afterlife, Sony Confirms a New Ghostbusters Film in Development

Last Monday at the annual CinemaCon trade show in Las Vegas, Sony Pictures closed out their presentation with a sizzle reel that concluded with the revelation that a sequel to Ghostbusters: Afterlife and the next chapter in the Ghostbusters filmed universe was in the works.

While no specific details including casting, crew, or timing for the new film, were revealed at the convention, which is primarily to get theatrical partners and distributors excited for films coming to their venues, the chairman and CEO of Sony’s Motion Pictures group Tom Rothman was bullish on their offerings both in the near and distant future with another Ghostbusters film firmly in that lineup.

More on the upcoming film as it develops.

Spirits (Like You) Are Unleashed as Ghostbusters Goes Asymmetrical in New Video Game

This week, Lakewood, Colorado-based Illfonic officially revealed a trailer, gameplay, and all of the details for their upcoming asymmetrical 4v1 multiplayer game Ghostbusters: Spirits Unleashed coming later this year in 2022 to PC, PlayStation and Xbox platforms (and it’s cross-platform for extra multiplayer goodness).

The official reveal comes shortly after comments were made by Illfonic’s team that they had been working on developing a game, but not much was known at that point. However, we now know the game will revolve around “light” story elements that take place after Ghostbusters: Afterlife and featuring Ray and Winston (voiced by Dan Aykroyd and Ernie Hudson, respectively).

But the real meat and potatoes of the game will be the multiplayer which allows a team of four playable and customizable Ghostbusters to hunt a playable ghost character as they terrorize and frighten the general public. That’s right, not only can you create your own Ghostbuster character and build their career from the ground up, but you can also cross over to the other side and play from an ectoplasmic point of view.

I’m definitely looking forward to hopping online with Ghostbusters friends and getting a few rounds in as soon as the game goes live. While this doesn’t sound as intensive of a game like the Ghostbusters: The Video Game and its remastered counterpart were, this sounds like a great bridge to keep the story from Afterlife flowing and for all of us to reconnect and zap and trap a few ghosts. And adding in Ernie Hudson and Dan Aykroyd’s voice performances (plus, as we’ve learned, several other familiar voices including our friend Greg Miller), is icing on the cake. Can’t wait to hear and see more about the game in the time leading up to its release later this year!

Here’s the announcement trailer, five minutes of pre-alpha gameplay, and the full press release from Illfonic:

Ghostbusters: Spirits Unleashed from IllFonic Calls New Recruits to Slime or Be Slimed

LAKEWOOD, Colorado—March 22, 2022—Ghostbusters: Spirits Unleashed, the 4v1 hunt or haunt supernaturally-charged video game from the asymmetrical multiplayer experts at IllFonic, rolls out the Ecto-1 in Q4 2022 on PC for Epic Games Store, PlayStation 4 and 5, XboxSeries X|S and Xbox One.

Put on a Proton Pack, grab a Ghost Trap, and monitor the trusty PKE Meter as a Ghostbusterina team of four brave souls pursuing ghastly ghosts terrorizing public locations. Work together to find the Ghost, blast them with streams from the Particle Thrower to tether the slimy foe in place, and shut the trap at the perfect moment! Keep citizens calm and corral the Ghost before the environment gets too haunted.

Play as a Ghost, scaring unsuspecting citizens at various locations. You ain’t afraid of no Ghostbuster, thanks to the ability to fly and teleport between rifts. Possess objects lying around each room to sneak by roaming Ghostbusters and frighten passersby. If that doesn’t work, sliming and summoning ghoulish minions will. Haunt each map to completion as one of multiple Ghosts with different abilities.

Prepare for each match in the iconic Firehouse by customizing your Ghostbuster or Ghost, upgrading equipment and abilities, and getting some target practice in using the Particle Thrower as well as its different modifications. Talk with Winston Zeddemore, voiced by Ernie Hudson, and get missions before going out into the field. Meet some new and old friends like Dan Aykroyd’s Ray Stantz, ready to hand down some busting wisdom at Ray’s Occult Books.

Who you gonna call when you wanna bust some ghosts? Thanks to cross-platform multiplayer, anyone on PC, PlayStation 4 and 5, and/or Xbox Series X|S or One can come together to cross the streams or spew slime. AI companions can help fill games, or enable solo Ghostbusters or a solo Ghost to play offline.

“Ghostbusters is one of the most beloved IPs in the world, so we are pulling out all the stops to make something special and accessible to this diverse fanbase,” said Charles Brungardt, CEO, IllFonic. “If you’re someone who loves the movies or asymmetrical multiplayer games, this was made for you.

”Ghostbusters: Spirits Unleashed will launch on Epic Games Store for PC, PlayStation 4 and 5, and Xbox Series X|S and Xbox One. For more information, please visit lllFonic’s official website and follow IllFonic on Twitter, Instagram, and Facebook. of the details of their new asymmetrical 4v1 multiplayer video game Ghostbusters: Spirits Unleashed. The game is hitting PC, PlayStation 4 and 5, and Xbox Series X/S and One

Remembering Ivan Reitman (1946-2022)

Devastating news today as we have learned Ivan Reitman has passed away at the age of 75. Affectionately known as the “man who loved to laugh,” notoriously so as comedians like Bill Murray would rib him for hearing his laughter during takes, Reitman leaves behind a filmography that defined a popular culture zeitgeist, collaboration with the greatest comedians of a generation, and a wonderful family who continue his talents for storytelling for a new generation.

“Our family is grieving the unexpected loss of a husband, father, and grandfather who taught us to always seek the magic in life,” children Jason Reitman, Catherine Reitman and Caroline Reitman said in a joint statement. “We take comfort that his work as a filmmaker brought laughter and happiness to countless others around the world. While we mourn privately, we hope those who knew him through his films will remember him always.”

Reitman loved to tell stories about outsiders, the misfits like the kids in Meatballs, and the Delta House of Animal House, new recruits in Stripes, and an unsuspecting man called to be President in Dave. He loved his homes in Toronto and Montecito, and took great pride in both of them. His family land was donated to become the Toronto Bell Lightbox theater, host to the Toronto International Film Festival. He loved to collaborate with new and upcoming talents, and in later years boosted films like Old School and most recently guided his own son Jason on the production of Ghostbusters: Afterlife.

I had the pleasure of meeting Ivan on several occasions. People like Ivan meet new faces all the time, and I would constantly re-introduce myself every time we’d meet. Finally after the fifth or sixth time shaking his hand and saying, “Hi Ivan, I’m Troy,” he wrinkled his brow and looked at me like I was nuts and said, “Yeah, I know who you are.” It was the strangest feeling to have someone that you’ve looked up to and admired for so long even just be aware of your existence, let alone know your name. I think it was indicative of just how much he appreciated fans of his work, and fellow fans of comedy, art, and just telling good stories.

This is incredibly tough, and words just aren’t coming sitting here trying to type this. I’m sure I’ll be able to articulate things far better after processing a bit. If there’s one consolation, Ivan was able to see the success of Ghostbusters: Afterlife before he passed. And he was there to tell a deeply personal and deeply moving story with his own son, and to have heard the overwhelmingly positive and emotional response from audiences.

Here’s more from the Associated Press:

Known for big, bawdy comedies that caught the spirit of their time, Reitman’s big break came with the raucous, college fraternity sendup “National Lampoon’s Animal House,” which he produced. He directed Bill Murray in his first starring role in “Meatballs” and then again in “Stripes,” but his most significant success came with 1984’s “Ghostbusters.”

Not only did the irreverent supernatural comedy starring Murray, Dan Aykroyd, Harold Ramis, Ernie Hudson, Sigourney Weaver and Rick Moranis gross nearly $300 million worldwide, it earned two Oscar nominations, spawned a veritable franchise, including spinoffs, television shows and a new movie, “Ghostbusters: Afterlife,” that opened this last year. His son, filmmaker Jason Reitman directed.

Among other notable films he directed are “Twins,” “Kindergarten Cop,” “Dave,” “Junior” and “Six Days, Seven Nights.” He also produced “Beethoven,” “Old School” and “EuroTrip,” and many others, including several for his son.

He was born in Komarmo, Czechoslovakia, in 1946 where his father owned the country’s biggest vinegar factory. When the communists began imprisoning capitalists after the war, the Reitmans decided to escape, when Ivan Reitman was only 4. They traveled in the nailed-down hold of a barge headed for Vienna.

“I remember flashes of scenes,” Reitman told the AP in 1979. “Later they told me about how they gave me a couple of sleeping pills so I wouldn’t make any noise. I was so knocked out that I slept with my eyes open. My parents were afraid I was dead.”

The Reitmans joined a relative in Toronto, where Ivan displayed his show biz inclinations: starting a puppet theater, entertaining at summer camps, playing coffee houses with a folk music group. He studied music and drama at McMaster University in Hamilton, Ontario, and began making movie shorts.

With friends and $12,000, Reitman made a nine-day movie, “Cannibal Girls,” which American International agreed to release. He produced on a $500 budget a weekly TV revue, “Greed,” with Dan Aykroyd, and became associated with the Lampoon group in its off-Broadway revue that featured John Belushi, Gilda Radner and Murray. That soon led to “Animal House.”

By the time 1990’s “Kindergarten Cop” came around, Reitman had established himself as the most successful comedy director in history. Though not even being the father of three children could have prepared him for the arduous task of directing 30 children between the ages of 4 and 7 in the Arnold Schwarzenegger comedy.

Reitman slowed down as a director after “Six Days, Seven Nights” — only four films would follow “Evolution,” “My Super Ex-Girlfriend,” “No Strings Attached” and “Draft Day,” from 2014.

But he continued producing and, with “Ghostbusters: Afterlife,” even found himself on the press circuit with his son, providing emotional moments for both with the passing of the baton.

When asked late last year why the 1984 film continued to fascinate, Reitman told the AP that it was hard to define.

“I always had a sort of sincere approach to the comedy,” he said. “I took it seriously even though, it was a horror movie and a comedy, I felt you had to sort of deal with it in a kind of realistic and honest way.”

Remembering Douglas Trumbull (1942 - 2022)

Douglas Trumbull has passed away at the age of 79, after a major two-year battle with cancer, a brain tumor and a stroke.

Trumbull’s name should be familiar to film and visual effects fans. Ghostbusters fans may not know his contribution to the film franchise that they’ve come to love. In fact, it’s quite possible that without Douglas Trumbull’s involvement in the founding of EEG and Boss FIlms, many of the iconic elements of the original Ghostbusters we can close our eyes and picture could have been radically different.

In a wonderful article from American Cinematographer, Trumbull’s involvement from the ground floor was perfectly described:

While Richard Edlund, ASC was still working on Return of the Jedi, he participated in a special effects seminar sponsored by Women In Film in Los Angeles. On the panel with him was Douglas Trumbull, and in the course of their conversation, Trumbull asked Edlund if he would be interested in joining Richard Yuricich, ASC and himself as a partner in their company Entertainment Effects Group (EEG). Trumbull was interested in getting out of effects work to concentrate on directing and developing his Showscan process. Yuricich likewise wanted to be freer to work as a director of photography.

Edlund had known Trumbull for many years, and they had talked before about working together, but the occasion had not arisen. Edlund was one of the first people involved in the special effects work on Star Wars and the development of the Industrial Light and Magic effects facility. He had, as he puts it, “been on a roll” for several years, garnering a handful of Oscars, nominations, and Scientific and Technical awards for his work on Star Wars, The Empire Strikes Back, Raiders of the Lost Ark and Poltergeist. He felt very lucky and was glad to be able to see the Star Wars trilogy through to its culmination in Return of the Jedi, but he was anxious to return to Los Angeles after living and working for so many years in Marin County. “I’m an Angeleno,” he comments. “By the time I started working on Jedi, I had spent a great deal of time under the Lucasfilm umbrella, and I wanted to go out and get wet myself. I felt that once I had finished Jedi, my job was essentially done.”

Edlund made a deal with Trumbull and Yuricich whereby he became a partner in EEG and the exclusive visual effects director for the company. Another instrument, Boss Film Corporation (BFC), was formed to facilitate working relationships with studios, and almost immediately two major projects surfaced within a week of each other. They were 2010 (the sequel to 2001: A Space Odyssey) and Ghostbusters, and it wasn’t long before there were as many as 163 people working at EEG/BFC on both these pictures. Many of the people came down from ILM to join Edlund in the new company and many of the others were people who had worked with EEG before. “It is,” he says, “an incredible talent pool, led by a group of 20 or so who function as a hunting band, a tight-knit group who are all going after the same goal and who constantly support each other.”

Trumbull was the son of Hollywood royalty, directed the films Silent Running and Brainstorm, and left his stamp on incredible visuals in 2001: A Space Odyssey, Star Trek: The Motion Picture, Blade Runner, and Close Encounters of the Third Kind. His work with miniatures, trick photography, compositing and optical printing, and filming cloud tanks became replicated and mimicked by films for decades. If you enjoyed Back to the Future: The Ride at Universal Studios, Trumbull was instrumental in developing the technology and the technique utilized for the ride film.

Trumbull left Hollywood behind to continue his research and development work on emerging technologies, particularly in 3D and high-framerate projection. I actually had the unique opportunity to meet and talk with Trumbull back in 2015 that you can read more about here if you’re interested. In truth, it’s been difficult to even sit and complete this write-up for just how saddened I am by his passing. He was a visionary who loved film and the craft of creating it.

I’d highly encourage everyone to read the amazing obituary written by the Visual Effects Society, then spend some time watching through Trumbull’s amazing filmography in remembrance.

Ghostbusters Afterlife is Coming Home Soon and the Original Ghostbusters Gets New Features

Sony Pictures Home Entertainment revealed their plans for the home video release of Jason Reitman’s Ghostbusters Afterlife, and you better sit down because along with the release of the new film there’s a treasure trove of new archival special features for the original two films on their way!

First up, Ghostbusters Afterlife will be hitting digital and VOD purchase services next week on January 4th! So if you can’t wait to get another screening in, or you were unable to see the film in theaters, the great news is that you won’t have to wait much longer. Afterlife is getting the full special edition treatment, with behind the scenes features, deleted scenes, and more. Sadly a commentary with Jason Reitman or any of his cast and crew doesn’t seem to be listed.

Next, the even better news: Afterlife hits DVD/Blu-ray on February 1st in a variety of packages… the most notable of which is the Ultimate Collection set, which looks to be available at Amazon, Wal-Mart and Best Buy which includes Ghostbusters, Ghostbusters II, and Ghostbusters Afterlife PLUS two additional discs of bonus features. One of which includes the early workprint version of the original 1984 Ghostbusters found by Sheldon Kahn during pre-production of Ghostbusters Afterlife. The full “Preview Cut” of the film also includes a commentary by Ivan Reitman and Sheldon Kahn himself, and it stands to reason that it’ll be a revealing look at the making of the film (plus include a lot of things we may never have seen before). If that weren’t enticing enough, newly unearthed and never before seen deleted scenes are included for all three films (assuming many of the scenes found at Fan Fest will be included here), tons of behind the scenes documentaries, and a whole lot more! And hey, even the fan commentary that myself, Chris Stewart, Sean Bishop and Eric Reich recorded for the last anniversary set is included. It’s safe to say that this will be the most definitive box set for all of the films to date.

Here’s more information in the full press release from Sony below:

From director Jason Reitman and producer Ivan Reitman comes the next chapter in the original Ghostbusters universe. In Ghostbusters: Afterlife, when a single mom and her two kids arrive in a small town, they begin to discover their connection to the original Ghostbusters and the secret legacy their grandfather, an original Ghostbuster, left behind. The film is written by Gil Kenan & Jason Reitman.

Featuring GHOSTBUSTERS, GHOSTBUSTERS II and GHOSTBUSTERS: AFTERLIFE on 4K Ultra HD & Blu-ray, plus two discs full of special features! Includes over 20 hours of rare behind-the-scenes and must-see archival gems, including the full Preview Cut of the original movie and much, much more! Presented in collectible “ghost trap” packaging with lights, and includes a full 220-page reprint of the rare 1985 “Making GHOSTBUSTERS” book! Also includes digital versions of GHOSTBUSTERS, GHOSTBUSTERS II, GHOSTBUSTERS: ANSWER THE CALL and GHOSTBUSTERS: AFTERLIFE.  

BONUS MATERIALS 

GHOSTBUSTERS: AFTERLIFE


BLU-RAY™, 4K Ultra HD™ and Digital

  • We Got One! Easter Eggs Revealed

  • Ghostbusters: A Look Back

  • A Look Ahead

  • Bringing Ecto-1 Back to Life

  • The Gearhead’s Guide to Ghostbusters Gadgets

  • Special Effects: The Ghosts of Afterlife

  • Deleted Scene: Is It Ever Too Late?

  • Summoning the Spirit: Making Ghostbusters: Afterlife

DVD

  • Summoning the Spirit: Making Ghostbusters: Afterlife

THE GHOSTBUSTERS ULTIMATE COLLECTION

  • GHOSTBUSTERS 4K ULTRA HD

    • Feature presented in 4K resolution with Dolby Vision

    • Dolby Atmos + 5.1 + Theatrical Stereo

  • GHOSTBUSTERS BLU-RAY

    • Feature presented in high definition, from the 4K master

    • 5.1 + Theatrical Stereo

    • Special Features:

      • Commentary Featuring Director Ivan Reitman, Star/Co-Writer Harold Ramis and Associate Producer Joe Medjuck

      • Fan Commentary Moderated by Ghost Corps’ Eric Reich

      • Slimer Mode Picture-in-Picture Track

  • GHOSTBUSTERS II 4K ULTRA HD

    • Feature presented in 4K resolution with Dolby Vision

    • Dolby Atmos + 5.1 + Theatrical Stereo

  • GHOSTBUSTERS II BLU-RAY

    • Feature presented in high definition, from the 4K master

    • 5.1 + Theatrical Stereo

    • Special Feature:

      • Commentary Featuring Director Ivan Reitman, Star/Co-Writer Dan Aykroyd and Executive Producer Joe Medjuck

  • GHOSTBUSTERS: AFTERLIFE 4K ULTRA HD

    • Feature presented in 4K resolution with Dolby Vision

    • Dolby Atmos

  • GHOSTBUSTERS: AFTERLIFE BLU-RAY

    • Feature presented in high definition

    • Includes all special features from the standalone Blu-ray

  • SPECIAL FEATURES DISC 1 – GHOSTBUSTERS (1984)

    • NEW: Rare 114-minute Preview Cut of the Film (in Standard Definition) – an unearthed early cut of the film with alternate takes, additional scenes, early effects and more. A unique must-see experience for any Ghostbusters fan!

      • With optional commentary by Associate Producer Joe Medjuck and Editor Sheldon Kahn

    • NEW: “Reitman Squared” Scene Commentary – a look at two scenes from the film with Ivan & Jason Reitman

    • NEW: Dana’s Lost Auditions – eight auditions for the role of Dana Barrett, featuring Denise Crosby, Kelly LeBrock and more!

      • Special thanks to Brandon Kleyla

    • NEW:Ghostbusters: Behind Closed Doors” Documentary – a 90-minute documentary about the making of Ghostbusters and the history of the franchise!

    • NEW: Ghostbusters Dailies – over an hour of raw dailies, encompassing 7 scenes from the film

    • NEW: Full TV Broadcast Version of the Film (in Standard Definition) – featuring alternate TV-safe takes

    • 16 Deleted Scenes

    • TV Commercial from the Film + Commercial Outtakes

    • 1984 ShoWest Exhibitor Reel

    • “A Moment With the Stars” Original EPK Featurette

    • 1984 Featurette

    • SFX Team Featurette

    • Cast and Crew Featurette

    • Who You Gonna Call: A Ghostbusters Retrospective

    • Ecto-1: Resurrecting the Classic Car

    • Ruth Oliver’s Library Ghost Scream Test

    • Multi-Angle Explorations

    • Storyboard Comparisons

    • Photo Galleries

    • “Ghostbusters” Music Video by Ray Parker, Jr.

    • Theatrical Trailers & Promo

  • SPECIAL FEATURES DISC 2 – GHOSTBUSTERS II & GHOSTBUSTERS: AFTERLIFE

    • GHOSTBUSTERS II

    • NEW: “Reitman Squared” Scene Commentary – a look at two scenes from the film with Ivan & Jason Reitman

    • NEW: 19 Deleted Scenes – a collection of never-before-seen deleted scenes!

    • NEW: Ghostbusters II Soundtrack Promo – a scene from the film with commentary from composer Randy Edelman

    • NEW: Full TV Broadcast Version of the Film (in Standard Definition) – featuring alternate TV-safe takes

    • 7 Additional Deleted Scenes

    • “The Oprah Winfrey Show: Cast of Ghostbusters II” – June 1989

    • Time Is But A Window: Ghostbusters II and Beyond

    • Ghostbusters II Original EPK

    • “On Our Own” Music Video by Bobby Brown

    • Theatrical Trailers

    • GHOSTBUSTERS: AFTERLIFE

    • Jason’s Sneak Peek from Set

    • Theatrical Trailers

Ghostbusters Afterlife Now in Theaters and #1 at the Box Office!

After decades of will it/won’t it (particularly on this site beginning in the early 1990’s), “Ghostbusters III” is now finally in theaters and it is wonderful! The extension of the original Ghostbusters films, Ghostbusters: Afterlife is full of heart and emotion. It continues the story that began in 1984. And it has wowed audiences earning the number one box office spot with a stronger-than-predicted $44 million in 4,315 domestic theater ticket sales, and even more internationally.

It’s easy to say that Ghostbusters: Afterlife had a Herculean task of being a bridge, a bookend, and a launchpad. And somehow was able to juggle all three masterfully - bridging the films from the 80’s to a new generation, bookending a story that began and closes out in 2021, and acts as a launchpad for countless stories to come.

Variety, among other industry trades, sees the strong box office, the warm audience reception, and the potential for stories to come as a signal that the franchise has a strong future. Combined with strong merchandise sales including Hasbro Pulse’s recent crowd funded 1:1 Spengler Proton Pack reaching its goal and continuing to stretch, promotional tie-ins including a limited re-release of Ecto-Cooler for events and a transformation of the iconic Randy’s Donut facade in Los Angeles, and more show the future being bright.

So what’s next?

The Thanksgiving holiday week and the word of mouth will be a strong indication of the continued success of the film. I’ve maintained that Ghostbusters: Afterlife is like a good album that you listen to for the first time and can’t absorb everything. It just continues getting better upon repeated viewing. So make sure to go see it in the theaters and enjoy it on the big screen as much as you can. Home video and VOD sales will also be a good indication of the popularity of the franchise with the lingering pandemic and many people still unable to get into the theaters. Note how there was a ten-fold increase in popularity of Marvel Studios’ Shang-Chi as soon as it became available on VOD and the Disney+ streaming platforms to a larger audience that didn’t catch it in theaters.

Long story short, it’s a good time to be a longtime fan of Ghostbusters and the perfect time to be a new fan experiencing the wonder and the wish fulfillment of the franchise for the first time. I have a feeling we ain’t seen nothing yet.

An Important Message about the Crossrip Podcast

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Hey there, everyone!

As faithful listeners of the Crossrip podcast may have heard today, we have some regrettable news. For those of you who have counted on us for Monday morning entertainment since 2015, for the first time in our six-year and 300-plus episode history, we’re taking an extended hiatus.

This decision did not come easily. Particularly with the excitement of the new movie at a fever pitch. However both Chris and myself want to leave the door open to come back when the time is right. Which is why this isn’t goodbye. This is we’ll meet again. Don’t know where. Don’t know when. But I know we’ll meet again some sunny day.

Why is this happening? A few reasons. The main and prevailing reason is that I am about to start a new project in which my time will be extremely limited. Also with the eve of Ghostbusters: Afterlife’s release upon us we’ve also come to a mutual decision that we’d love to just go into our sensory deprivation chambers for a while and just enjoy the film release. We’ve waited a long time for this film, and the more we do the podcast and the more we need to talk about news and speculate about items, the more we find ourselves delving into territory we’re hoping to dodge until well after the film release.

This franchise, and the new installment forthcoming, are all about bringing joy and light to the end of a very long and dark tunnel. Particularly after the pandemic. For Chris and myself, Ghostbusters is our escapism, our time to get away. And we’re both overjoyed to be sitting soon in a theater to enjoy the new film and start a whole new chapter as fans. There will certainly be a whole lot to talk about in the future. Don’t worry.

So what’s next? Well, the good news is that we already have several episodes already in the can that will be released through the year end including our usual mixtapes and holiday episodes. We have a couple unboxing episodes hitting the YouTube channel that were banked, and perhaps there might be a surprise episode drop here or there. And then after that, once we’re into 2022? Let’s touch base then.

One thing is for sure: we are so thankful for all of you listening, supporting us, calling into the voicemail, sending words of encouragement, laughing at all the in-jokes and terrible podcast bets, and for allowing us to be a part of your life for all of these years. And once we hit the airwaves again, which hopefully won’t be too long from now, we hope that you’ll welcome us back into your home, car, daily walk, or wherever you tuned in once again.

Thank you. Each and every one of you. We love you all.

See you on the other side,

Troy